Upheaval

Spectral Hand

2nd level Necromancy

Classes: Sorcerer, Witch, Wizard

Domains: Death

Components: V, S

Casting Time: Standard

Range: 120 ft

Effect: One spectral hand

Duration: 1 hour

Spell Resistance: No

Description: A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives your spell attack bonus +2 to hit. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers. The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed DEX save and no damage on a successful save), your save bonuses, and an AC of 22 + your INT modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.