1st level Teleportation/Summoning
Classes: Ranger, Witch
Domains: Animal
Components: V, S, DF
Casting Time: Standard
Range: 60 ft
Effect: Summoned creatures
Duration: 1 round/level
Spell Resistance: Yes
Description: This spell summons a CR 0 animal of your choice that is appropriate for your environment. The animal appears in a location that you designate. As a bonus action, you can telepathically control the actions of the creature, and it will follow your directions to the best of its ability, allowing you to use most actions or abilities it has at its disposal (see summoning rules for limitations on summoned creatures). You can only control one summoned creature at a time with your bonus action. That control lasts until the start of your next turn, so you will need to use your bonus action each round to continue to direct it. Undirected creatures will perform no actions that round, though they will still threaten adjacent squares and do their best to defend themselves and avoid harm. As a free action, you can transfer (or suspend) control of any summoned creatures to allies that you can see within 60 feet. The summoned animal remains at your service until the spell expires or until it is reduced to 0 hit points, at which point is disappears and returns (unharmed) to its point of origin.
Level 0: You can summon a small harmless animal like a butterfly or fish.
Leveling: When cast at higher levels, this spell can summon more powerful animals, as per the following chart.
Spell Level | CR |
---|---|
Level 1 | CR 0 Animal |
Level 2 | CR 1 Animal |
Level 3 | CR 2 Animal |
Level 4 | CR 3-4 Animal |
Level 5 | CR 5-6 Animal |
Level 6 | CR 7-8 Animal |
Level 7 | CR 9-10 Animal |
Level 8 | Frost Worm or Purple Worm |
Alternately, instead of summoning a more powerful creature, you can cast the spell one level higher and summon 2 creatures (e.g. a level 6 spell can summon two CR 5 animals). If you cast the spell more than one level higher, you can summon 4 creatures (e.g. a level 7+ spell can summon four CR 5 animals).