Upheaval

Summon Elemental

3rd level Teleportation/Summoning

Classes: Sorcerer, Witch, Wizard

Domains: Air, Earth, Fire, Water

Components: V, S, DF, F (A tiny bag and a small unlit candle)

Casting Time: Standard

Range: 60 ft

Effect: Summoned Creatures

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: Yes

Description: This spell summons a small elemental--your choice of earth, water, air, or fire types. The elemental appears in a location you designate. As a bonus action, you can telepathically control the actions of the creature. The creature will follow your directions to the best of its ability, allowing you to use most actions or abilities it has at its disposal (see summoning rules for limitations on summoned creatures). You can only control one summoned creature at a time with your bonus action. That control lasts until the start of your next turn, so you will need to use your bonus action each round to continue to direct it. Undirected creatures will perform no actions that round, though they will still threaten adjacent squares and do their best to defend themselves and avoid harm. As a free action, you can transfer (or suspend) control of any summoned creatures to allies that you can see within 60 feet. The summoned celestial remains at your service until the spell expires or until it is reduced to 0 hit points, at which point is disappears and returns (unharmed) to its point of origin.

Leveling: When cast at higher levels, this spell can summon more powerful elementals per the table below (see table). Alternately, instead of summoning a more powerful creature, you can cast the spell one level higher and summon 2 creatures (e.g. a level 6 spell can summon 2 large elementals). If you cast the spell more than one level higher, you can summon 4 creatures (e.g. a level 7+ spell can summon 4 large elementals).

Spell LevelCreatures
4Mephit (any)
5Medium Elemental
6Large Elemental
7Greater Elemental
8Elder Elemental