Upheaval

Sunbeam

7th level Evocation

Classes:

Domains: Druid, Fallen Druid

Components: V, S, DF

Casting Time: Standard

Range: 60 ft

Area: Line from your hand

Duration: 1 round/level or until all beams are exhausted

Saving Throw: DEX half

Spell Resistance: Yes

Description: For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round, up to four (4) beams total. The spell ends when its duration runs out or your allotment of beams is exhausted.

Each creature in the beam is blinded and takes 4d6 points of radiant damage. Any creatures to which sunlight is harmful or unnatural take double damage. A successful DEX save negates the blindness and reduces the damage by half.

An undead creature caught within the beam takes 14d6 radiant damage, or half damage if a DEX save is successful. In addition, the beam results in the destruction of any undead creature specifically harmed by bright light if it fails its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

Leveling: At 8th level you get 6 beams. Each does 16d6 to undead, among other effects.