Upheaval

Teleportation Circle

8th level Teleportation/Summoning

Classes: Magus, Sorcerer, Witch, Wizard

Domains: Travel

Components: V, M (Amber dust to cover the area of the circle, costing 1,000 gp)

Casting Time: 10 min, ritual

Range: 0 ft

Effect: 5-ft.-radius circle that teleports those who activate it

Duration: 3 hours

Spell Resistance: No

Description: You create a circle on the floor or other horizontal surface that teleports any creature who stands on it to a designated spot. Once you designate the destination for the circle, you can't change it. The spell fails if you attempt to set the circle to teleport creatures into a solid object, to a place with which you are not familiar and have no clear description, or to another plane. The circle itself is subtle and nearly impossible to notice. If you intend to keep creatures from activating it accidentally, you need to mark the circle in some way.

Leveling: At level 9, if you draw the circle with 20,000 gp worth of diamond dust, the spell duration is instantaneous and the circle becomes permanent. Dispel magic, break enchantment, or similar magic only disables the circle for 1d4 rounds.