2nd level Transmutation
Classes: Magus, Sorcerer, Wizard
Domains: Trickery
Components: V, S, M (a length of wire bent into a circle)
Casting Time: Standard
Range: 30 ft
Target: One creature
Duration: 1 round
Saving Throw: STR negates
Spell Resistance: Yes
Description: You distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby creature that the target threatens. Until the start of your next turn, melee attacks made by the target creature affect a random target instead of their intended target.