Upheaval

Wall Of Iron

5th level Conjuration

Classes: Magus, Sorcerer, Wizard

Domains: Creation

Components: V, S, M (A small piece of sheet iron plus gold dust worth 50 gp, 1 pound of gold dust)

Casting Time: Standard

Range: 120 ft

Effect: Iron wall whose area is up to sixteen 5-foot squares

Duration: Permanent (D)

Saving Throw: See text

Spell Resistance: No

Description: You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any surrounding nonliving material if its area is sufficient to do so. The wall cannot be conjured so that it occupies the same space as a creature or another object. It must always be a flat plane, though you can shape its edges to fit the available space.

A wall of iron is four inches thick and has a hardness of 42. You can double the wall's area by halving its thickness to two inches (Hardness 26). Like any object, the wall can be destroyed by a disintegrate spell or by damaging a 5-foot section of the wall to remove 4 integrity points.

If you desire, the wall can be created vertically resting on a flat surface but not attached to the surface, so that it can be tipped over to fall on and crush creatures beneath it. The wall is 50% likely to tip in either direction if left unpushed. Creatures can push the wall in one direction rather than letting it fall randomly. A creature must make a DC 40 Strength check to push the wall over. Creatures with room to flee the falling wall may do so by making successful DEX saves. Any Large or smaller creature that fails takes 10d6 points of bludgeoning damage. The wall cannot crush Huge and larger creatures. Like any iron wall, this wall is subject to rust, perforation, and other natural phenomena. Material removed from the wall fades away and disappears. The spell is not affected by dispel magic.