3rd level Conjuration
Classes: Magus, Sorcerer, Witch, Wizard
Domains: Blood
Components: V, S, M (a drop of the caster's blood)
Casting Time: Standard
Range: 30 ft
Area: Cone-shaped burst
Duration: Instantaneous and 1 round
Saving Throw: Str / Con negates
Spell Resistance: No
Description: You cause torrents of roiling blood to push your opponents away from you. Each creature in the area must make a Strength saving throw or be pushed away from you by 10 feet (double on a critical failure). Any creature in the area must also succeed at a Con saving throw or become sickened with level 2 fatigue for 1d6 rounds by the tide of blood. The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it, though it is still considered rough terrain. Any creature that fails the Acrobatics check, falls prone and is sickened with level 2 fatigue until it stands back up.