Upheaval

Waves Of Blood

3rd level Conjuration

Classes: Magus, Sorcerer, Witch, Wizard

Domains: Blood

Components: V, S, M (a drop of the caster's blood)

Casting Time: Standard

Range: 30 ft

Area: Cone-shaped burst

Duration: Instantaneous and 1 round

Saving Throw: Str / Con negates

Spell Resistance: No

Description: You cause torrents of roiling blood to push your opponents away from you. Each creature in the area must make a Strength saving throw or be pushed away from you by 10 feet (double on a critical failure). Any creature in the area must also succeed at a Con saving throw or become sickened with level 2 fatigue for 1d6 rounds by the tide of blood. The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it, though it is still considered rough terrain. Any creature that fails the Acrobatics check, falls prone and is sickened with level 2 fatigue until it stands back up.