Upheaval

Wind Wall

3rd level Evocation

Classes: Magus, Oracle, Ranger, Sorcerer, Wizard

Domains: Air, Generic

Components: V, S, M (A tiny fan and a feather of exotic origin)/DF

Casting Time: Standard

Range: 240 ft

Effect: Wall up to 30 feet long and 15 feet high

Duration: 1 minute, Concentration

Spell Resistance: Yes

Description: An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A DEX save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall must first pass a DC 8 cover roll. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).

While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.

Leveling: For each level above the minimum, you may make the wall 20 feet longer and 10 feet higher.