9th level Universal
Classes: Sorcerer, Wizard
Components: V
Casting Time: Standard
Range: See text
Effect: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes
Description: Wish is the mightiest spell a Wizard or Sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, however, has its limits.
A wish can produce any one of the following effects.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
Other wishes aside from those noted above will weaken the caster, inflicting enough ability damage to reduce their strength to 3. This weakness is caused by the strain of altering reality itself and cannot be removed except through 2d4 days of consecutive bedrest, after which the damage will heal at the normal rate. Wish cannot be cast again until this rest is complete.