The table below also shows your character's starting wealth, the amount of money you have to purchase your initial equipment. All characters start with a standard set of clothes and a basic adventurer's pack (bedroll, 10 rations, water skin, a mess kit, and a tinderbox). All other equipment, including arms and armor, you have to purchase with your starting wealth.
Table: Starting Wealth| Class | Starting Wealth | Random Wealth |
|---|---|---|
| Alchemist | 105 gp | 3d6 × 10 gp |
| Barbarian | 140 gp. | 4d6 × 10 gp |
| Bard | 75 gp. | 3d4 x 10 gp |
| Cleric | 140 gp. | 4d6 × 10 gp |
| Druid | 105 gp | 3d6 × 10 gp |
| Elementalist | 50 gp. | 2d4 x 10 gp |
| Fighter | 175 gp | 5d6 × 10 gp |
| Inquisitor | 175 gp | 5d6 × 10 gp |
| Magus | 75 gp. | 3d4 x 10 gp |
| Monk | 50 gp. | 2d4 x 10 gp |
| Oracle | 105 gp | 3d6 × 10 gp |
| Paladin | 175 gp | 5d6 × 10 gp |
| Ranger | 140 gp. | 4d6 × 10 gp |
| Rogue | 105 gp | 3d6 × 10 gp |
| Sorcerer | 50 gp. | 2d4 x 10 gp |
| Spellwright | 175 gp | 5d6 × 10 gp |
| Warlock | 50 gp. | 2d4 x 10 gp |
| Witch | 50 gp. | 2d4 x 10 gp |
| Wizard | 50 gp. | 2d4 x 10 gp |