Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their masters. A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple.
"Skeleton" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system. Use the template skeleton stat block below. When you see the [base] tag, fill in any value from the base creature. When you see [table], fill in the value from the table below. These values are dependent on the base-creature's original hit dice.
Base Creature HD* | New CR | New CP Bonus | New HP | New DC | New AC | New Touch AC | Flat-Footed AC |
---|---|---|---|---|---|---|---|
1 | 0 | 0 | 5 | 13 | 10 + Dex Bonus | Dex Bonus | 10 |
2 | 1 | 1 | 10 | 14 | 11 + Dex Bonus | Dex Bonus | 11 |
3 | 1 | 1 | 15 | 14 | 11 + Dex Bonus | Dex Bonus | 11 |
4 | 2 | 2 | 20 | 15 | 12 + Dex Bonus | Dex Bonus | 12 |
5 | 2 | 2 | 25 | 15 | 12 + Dex Bonus | Dex Bonus | 12 |
6 | 3 | 3 | 30 | 16 | 13 + Dex Bonus | Dex Bonus | 13 |
7 | 3 | 3 | 35 | 16 | 13 + Dex Bonus | Dex Bonus | 13 |
8 | 4 | 4 | 40 | 17 | 14 + Dex Bonus | Dex Bonus | 14 |
9 | 4 | 4 | 45 | 17 | 14 + Dex Bonus | Dex Bonus | 14 |
10 | 5 | 5 | 50 | 18 | 15 + Dex Bonus | Dex Bonus | 15 |
11 | 5 | 5 | 55 | 18 | 15 + Dex Bonus | Dex Bonus | 15 |
12 | 6 | 6 | 60 | 19 | 16 + Dex Bonus | Dex Bonus | 16 |
13 | 6 | 6 | 65 | 19 | 16 + Dex Bonus | Dex Bonus | 16 |
14 | 6 | 7 | 70 | 19 | 16 + Dex Bonus | Dex Bonus | 16 |
15 | 7 | 7 | 75 | 20 | 17 + Dex Bonus | Dex Bonus | 17 |
16 | 7 | 8 | 80 | 20 | 17 + Dex Bonus | Dex Bonus | 17 |
17 | 7 | 8 | 85 | 20 | 17 + Dex Bonus | Dex Bonus | 17 |
18 | 8 | 9 | 90 | 21 | 18 + Dex Bonus | Dex Bonus | 18 |
19 | 8 | 9 | 95 | 21 | 18 + Dex Bonus | Dex Bonus | 18 |
20 | 8 | 10 | 100 | 21 | 18 + Dex Bonus | Dex Bonus | 18 |
*Disregard any HD from class levels. Creatures with more than 20 HD can't be made into skeletons.
[Retains only EX abilities from base creature that improve melee or ranged attacks]
Attacks
OR