Zombies are reanimated corpses. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system. Use the template zombie stat block below. When you see the [base] tag, fill in any value from the base creature. When you see [table], fill in the value from the table below. These values are dependent on the base-creature's original hit dice.
Base Creature HD* | New CR | New CP Bonus | New HP | New DC | New AC | New Touch AC | New Flat-Footed AC |
---|---|---|---|---|---|---|---|
1 | 0 | 0 | 6 | 13 | 10 + Dex Bonus | Dex Bonus | 10 |
2 | 1 | 1 | 12 | 14 | 11 + Dex Bonus | Dex Bonus | 11 |
3 | 1 | 1 | 18 | 14 | 11 + Dex Bonus | Dex Bonus | 11 |
4 | 2 | 1 | 24 | 15 | 12 + Dex Bonus | Dex Bonus | 12 |
5 | 2 | 1 | 35 | 15 | 12 + Dex Bonus | Dex Bonus | 12 |
6 | 3 | 2 | 42 | 16 | 13 + Dex Bonus | Dex Bonus | 13 |
7 | 3 | 2 | 49 | 16 | 13 + Dex Bonus | Dex Bonus | 13 |
8 | 4 | 2 | 56 | 17 | 14 + Dex Bonus | Dex Bonus | 14 |
9 | 4 | 2 | 63 | 17 | 14 + Dex Bonus | Dex Bonus | 14 |
10 | 5 | 3 | 70 | 18 | 15 + Dex Bonus | Dex Bonus | 15 |
*Disregard any HD from class levels. Creatures with more than 10 HD can't be turned into zombies.
Attacks
OR