Upheaval

Zombie Template


Zombies are reanimated corpses. Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple. "Zombie" is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system. Use the template zombie stat block below. When you see the [base] tag, fill in any value from the base creature. When you see [table], fill in the value from the table below. These values are dependent on the base-creature's original hit dice.

Base Creature HD* New CR New CP Bonus New HP New DC New AC New Touch AC New Flat-Footed AC
1 0 0 6 13 10 + Dex Bonus Dex Bonus 10
2 1 1 12 14 11 + Dex Bonus Dex Bonus 11
3 1 1 18 14 11 + Dex Bonus Dex Bonus 11
4 2 1 24 15 12 + Dex Bonus Dex Bonus 12
5 2 1 35 15 12 + Dex Bonus Dex Bonus 12
6 3 2 42 16 13 + Dex Bonus Dex Bonus 13
7 3 2 49 16 13 + Dex Bonus Dex Bonus 13
8 4 2 56 17 14 + Dex Bonus Dex Bonus 14
9 4 2 63 17 14 + Dex Bonus Dex Bonus 14
10 5 3 70 18 15 + Dex Bonus Dex Bonus 15

*Disregard any HD from class levels. Creatures with more than 10 HD can't be turned into zombies.

Zombie

CR [table], N [base size] Undead

Senses: Perception 0, Darkvision 60

Speed: [base] ; Skills: None

Languages: None

Ability Scores: Str [base +2], Dex [base -2], Con --, Int --, Wis 10, Cha 1

Saving Throws: Str [base +1], Dex [base -1], Con --, Int --, Wis +0, Cha -5

INIT: [DEX Bonus]  CP: [table]  HP: [table]  SA: --  DC: [table]

AC: [table]  Touch: [table]  Flat-footed: [table]

SR: --  Vulnerable: Good 1  Resistant: Piercing 5, Bludgeoning 5  Bypass: --

Immunity: Cold, Bleed, Poison, Necrotic, Psychic   Effect Immunity: Con Save Effects, Death Effects, Disease, Fatigue, Life Drain, Mental Effects, Paralysis, Ability Damage, Sleep, Stun, Suffocation, Starvation

QUALITIES

Shamble (ex) - A Zombie has poor reflexes and can only perform a single move action or standard action each round (it has the staggered condition.) A Zombie can move up to its speed and attack in the same round as a charge action.

ACTIONS

Attacks

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