Androsphinx
CR 9, CG Large Magical beast (Sphinx)
Senses: Perception 23, Darkvision 60, Low Light Vision
Speed: 40 ft., fly 60 ft. (poor) Skills: Athletics 5, Insight 13, Intimidation 13, Nature 16
Languages: Common, Draconic, Sphinx
Ability Scores: Str 27 (+19), Dex 10 (+11), Con 18 (+15), Int 16 (+7), Wis 17 (+7), Cha 17 (+7)
INIT: +0 CP: +13 HP: 123 (13d10+52) SA: 12 DC: 22
AC: 23 Touch: 9 Flat-footed: 23 [+14 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: Fear
Power Attack (ex) - A Androsphinx may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Androsphinx does one extra point of damage. The Androsphinx must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.
Attacks
- Melee (Natural) - 2 x claws +20 (2d6+8/19-20 plus grab). Reach: 5 ft. Grab - Each time this attack is successful, the Androsphinx can make a grapple check as a free action to see if it holds his opponent. If successful, the opponent is grappled. Grabbing does not provoke an attack of opportunity
Cleave (ex) - As a standard action, the Androsphinx can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Androsphinx may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Pounce (Full Round)(ex) - The Androsphinx can make a full-attack (instead of a single-attack) as part of a charge.
Rake (Free)(ex) - When a Androsphinx has an opponent grappled at the beginning of its turn, it can rake with all its claws as a free action.
Roar (su, Sonic, Mental, Fear, 3/day) - Each time an Androxphinx roars it has a different effect. All of these roars are sonic effects that fill a 60-foot-radius burst. Sphinxes are immune to all of the effects of an androsphinx's roars.
First Roar: Affected creatures are frightened (level 3) for 2d6 rounds (WIS Negates).
Second Roar: Affected creatures are stunned (level 2) for 1d4 rounds as a result of fear (WIS Negates).
Third Roar: Affected creatures take a 2d4 points of strength damage and take 2d8 points of sonic damage (no save). Creatures smaller than the androsphinx are knocked prone (STR negates).
- Spells
- Level 1 (4 slots): Bless, Bless, Comprehend Languages, Cure Wounds, Detect, Purify Food and Drink, Remove Fear, Shield of Faith, Stabilize
- Level 2 (4 slots): Calm Emotions, Enhance Ability, Protection from Energy
- Level 3 (3 slots): Bestow Curse, Searing Light, Speak with Dead
Environment: warm desert and hills
Organization: None
Treasure: standard
This regal, bird-winged lion has a human's head, clad in the golden raiment of a powerful pharaoh.
The mightiest of the common sphinxes, androsphinxes see themselves as all that is worthy and noble in the species and carry themselves as though the weight of the world rests upon their good example. They view criosphinxes with paternalistic condescension, hieracosphinxes with poorly veiled disgust, and gynosphinxes as the only other sphinxes worthy of their time. Androsphinxes put on a gruff and cantankerous front to outsiders. They make no effort to hide annoyance when displeased. Androsphinxes tend to be territorial, though less so than other sphinxes. They almost invariably warn and bluster before attacking, and nearly always heed a call to parley. Androsphinxes barter information and conversation for safe passage, not treasure. Androsphinxes are 12 feet tall and weigh 1,000 pounds.