Upheaval

Black Dragon (Young Adult)

CR 10, CE Large Dragon (water)

Senses: Perception 21, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 60 ft., fly 200 ft. (poor), swim 60 ft.  Skills: Athletics 16, Intimidation 16, Stealth 18, Animals 13, Arcana 16

Languages: Common, Draconic

Ability Scores: Str 23 (+18), Dex 12 (+13), Con 19 (+16), Int 12 (+13), Wis 15 (+14), Cha 12 (+13)

INIT: +5  CP: +12  HP: 126 (12d12+48)  SA: 13  DC: 23

AC: 25  Touch: 10  Flat-footed: 24 [+1 Dodge, +15 Natural, -1 Size]

SR: 23  Vulnerable: --  Resistant: Weapons 5  Bypass: +1 weapon, Adamantine

Immunity: Acid  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Black Dragon (Young Adult) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Black Dragon (Young Adult) does one extra point of damage. The Black Dragon (Young Adult) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Swamp Stride (ex) - This creature can move through difficult terrain at full speed in swamps.

Speak with Reptiles (sp) - This creature has the ability to speak with reptiles. This functions like speak with animals, but is limited to repiles.

ACTIONS
Attacks

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Vital Strike (ex) - As a standard action, the Black Dragon (Young Adult) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.

Breath Weapon (su, Acid, every 1d4 rounds) - 80-ft. line of acid, 10d6 acid damage

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: warm marshes

Organization: None

Treasure: triple

Hissing green acid drips from the fanged maw of this black-scaled, horned dragon.

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon's reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.