Brass Dragon (Juvenile)
CR 8, CG Medium Dragon (fire)
Senses: Perception 19, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 120
Speed: 60 ft., burrow 30 ft., fly 150 ft. (average) Skills: Athletics 13, Deception 15, Insight 19, Persuasion 15, Arcana 15, Linguistics 15, Medicine 15
Languages: Common, Draconic
Ability Scores: Str 21 (+15), Dex 14 (+12), Con 19 (+14), Int 14 (+12), Wis 15 (+12), Cha 14 (+12)
INIT: +6 CP: +10 HP: 105 (10d12+40) SA: 11 DC: 21
AC: 24 Touch: 12 Flat-footed: 22 [+2 Dodge, +12 Natural]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Fire Effect Immunity: Paralysis, Sleep
Attacks
- Melee (Natural) - 1 x bite +15 (1d8+7). Reach: 10 ft.
- Melee (Natural) - 2 x claws +15 (1d6+5). Reach: 5 ft.
- Melee (Natural) - 2 x wings +15 (1d4+2). Reach: 5 ft.
Breath Weapon (su, Fire, every 1d4 rounds) - 60-ft. line of Fire, 8d4 fire damage
Desert Wind (su) - This dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a CON save or be blinded for 1d4 rounds by the sand.
Move Sand (su) - This creature can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand.
Sleep Breath (su) - Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a CON save or fall asleep for 1d6+12 rounds.
- Spells
- Spell Like Abilities (At Will)
Environment: warm desert
Organization: None
Treasure: triple
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.