Upheaval

Dracolisk

CR 7, N Medium Dragon

Senses: Perception 14, Darkvision 60, Low Light Vision

Speed: 20 ft., fly 40 ft. (average)  Skills: Athletics 9, Stealth 13

Languages: None

Ability Scores: Str 24 (+16), Dex 8 (+8), Con 21 (+14), Int 4 (+0), Wis 13 (+4), Cha 13 (+4)

INIT: -1  CP: +7  HP: 73 (7d10+35)  SA: --  DC: 20

AC: 21  Touch: 9  Flat-footed: 21 [-1 Dodge, +12 Natural]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Acid  Effect Immunity: Paralysis, Sleep

QUALITIES

Blind-Fight (ex) - The Dracolisk is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Dracolisks and can move at full speed while blinded.

Petrification Gaze (ex, Gaze) - Players who look at the Dracolisk to target it or move toward it are automatically subject to its gaze attack (within 30 feet). They must make a Con save or be turned to stone (as Petrify). This save happens each turn before any of the player's other actions. Players can attempt to avoid the gaze by:

Draconic Immunity (ex) - This creatures has immunity to the same energy type that its draconic parent does.

ACTIONS
Attacks

Breath Weapon (su, every 1d4 rounds) - A dracolisk's breath weapon depends on what type of dragon parent it had, though it always deals 4d8 points of damage (Dex halves).

Gaze Attack (su) - As a standard action, on its turn, the Dracolisk may also attempt to actively gaze at a target. Doing so automatically triggers a save against its gaze (see description above). If the target is actively attempting to avoid the creature's gaze (indirect action), the gaze attack is considered to be against 3/4 cover. If the target is blind fighting, the gaze attack automatically fails.

DESCRIPTION

Environment: temperate swamp or underground

Organization: None

Treasure: standard

This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.

The vicious dracolisk is a rare crossbreed of dragon and basilisk. No one is quite sure how the dracolisk species came to be, but all who have encountered it are well aware of its lethality. There is believed to be one species of dracolisk for every species of dragon. Thus far, however, most dracolisks encountered have been of the black variety. At first glance, a dracolisk appears to be a juvenile dragon of whatever color its dragon parent was-but thanks to the petrifying gaze it inherited from its basilisk parent, most who encounter a dracolisk never get a second glance. A dracolisk has a scaled body the same color as its dragon parent that fades to a lighter shade on its underside. A short, curved horn, similar to a rhino's, juts from its nose. Its dragon-like wings match its body color but fade to a slightly darker shade near the tips. A dracolisk's eyes are pale green with sparkles that match its dragon-parent color. A typical dracolisk is 15 feet long and weighs about 3,000 pounds. A dracolisk's environment varies based on its dragon heritage: black dracolisks can be found in warm marshes, deserts, or underground; blue dracolisks favor warm hills and mountains, rarely being found underground; green dracolisks favor temperate or warm forests and underground settings; red dracolisks favor warm mountains and underground settings; and white dracolisks favor cold mountains, cold deserts, and underground. The dracolisk attacks first with its breath weapon and gaze attack. After this, it attacks with its bite and clawed forelegs.

Half-dragons are only rarely the result of dragons mating with other creatures-most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk. Creating a Half-Dragon Half-dragon is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here. CR: Same as the base creature + 2 (minimum 3). Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves. Armor Class: Nat. armor improves by +4. Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon. Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability). Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks on pages 301-302). Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Ref lex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier). Dragon Variety Breath Weapon Black or copper 60-foot line of acid Brass 60-foot line of fire Blue or bronze 60-foot line of electricity Gold or red 30-foot cone of fire Green 30-foot cone of acid Silver or white 30-foot cone of cold Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2. Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.