This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
The vicious dracolisk is a rare crossbreed of dragon and basilisk. No one is quite sure how the dracolisk species came to be, but all who have encountered it are well aware of its lethality. There is believed to be one species of dracolisk for every species of dragon. Thus far, however, most dracolisks encountered have been of the black variety. At first glance, a dracolisk appears to be a juvenile dragon of whatever color its dragon parent was-but thanks to the petrifying gaze it inherited from its basilisk parent, most who encounter a dracolisk never get a second glance. A dracolisk has a scaled body the same color as its dragon parent that fades to a lighter shade on its underside. A short, curved horn, similar to a rhino's, juts from its nose. Its dragon-like wings match its body color but fade to a slightly darker shade near the tips. A dracolisk's eyes are pale green with sparkles that match its dragon-parent color. A typical dracolisk is 15 feet long and weighs about 3,000 pounds. A dracolisk's environment varies based on its dragon heritage: black dracolisks can be found in warm marshes, deserts, or underground; blue dracolisks favor warm hills and mountains, rarely being found underground; green dracolisks favor temperate or warm forests and underground settings; red dracolisks favor warm mountains and underground settings; and white dracolisks favor cold mountains, cold deserts, and underground. The dracolisk attacks first with its breath weapon and gaze attack. After this, it attacks with its bite and clawed forelegs.
Half-dragons are only rarely the result of dragons mating with other creatures-most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk. Creating a Half-Dragon Half-dragon is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here. CR: Same as the base creature + 2 (minimum 3). Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves. Armor Class: Nat. armor improves by +4. Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon. Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability). Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks on pages 301-302). Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Ref lex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier). Dragon Variety Breath Weapon Black or copper 60-foot line of acid Brass 60-foot line of fire Blue or bronze 60-foot line of electricity Gold or red 30-foot cone of fire Green 30-foot cone of acid Silver or white 30-foot cone of cold Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2. Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.