Upheaval

Hound Archon

CR 4, LG Medium Outsider (archon, extraplanar)

Senses: Perception 10, Darkvision 60, Detect alignmentThe creature can detect the alignment of creatures if they are in line-of-sight., Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.

Speed: 40 ft.  Skills: Acrobatics 4, Insight 10, Intimidation 10, Stealth 13, Nature 14

Languages: Celestial, Draconic, Infernal, Truespeech

Ability Scores: Str 15 (+8), Dex 10 (+6), Con 13 (+7), Int 10 (+2), Wis 13 (+3), Cha 12 (+3)

INIT: +4  CP: +6  HP: 39 (6d10+6)  SA: 7  DC: 17

AC: 19  Touch: 10  Flat-footed: 19 [+9 Natural]

SR: 17  Vulnerable: --  Resistant: Weapons 10  Bypass: Evil

Immunity: Electricity  Effect Immunity: Petrification, Sleep

QUALITIES

Power Attack (ex) - A Hound Archon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Hound Archon does one extra point of damage. The Hound Archon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Aura of Menace (su, Aura) - A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a WIS save to resist its effects. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect, Protection (Level 3, 10' radius)

ACTIONS
Attacks

Change Shape (su) - This creature can transform into any canine form of small to large size as per polymorph level 3.

Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Heaven)

Organization: None

Treasure: standard (masterwork greatsword, other treasure)

This canine-headed humanoid's well-groomed appearance and polished greatsword show it to be more than a common beast.