Kraken
CR 18, NE Gargantuan Magical beast (aquatic)
Senses: Perception 28, Darkvision 120, Low Light Vision
Speed: 10 ft., swim 40 ft., jet 280 ft. Skills: Athletics 28, Intimidation 25, Magic Items 25, Nature 25
Languages: Aquan, Common
Ability Scores: Str 30 (+30), Dex 10 (+20), Con 29 (+29), Int 21 (+14), Wis 20 (+14), Cha 21 (+14)
INIT: +4 CP: +20 HP: 290 (20d10+180) SA: 21 DC: 31
AC: 32 Touch: 6 Flat-footed: 32 [+26 Natural, -4 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Cold, Poison, Psychic Effect Immunity: Mental Effects, Trip
Bleeding Critical (ex) - Whenever the Kraken makes a critical hit, it also inflicts 2d6 bleed damage on its target.
Blind-Fight (ex) - The Kraken is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Krakens and can move at full speed while blinded.
Power Attack (ex) - A Kraken may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Kraken does one extra point of damage. The Kraken must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Water Breathing (ex) - The creature can breathe under water.
Improved Grappling (ex) - This creature is an expert grappler. It can use its level + strength bonus when making a grapple. This grapple check still counts as a skill check.
Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.
Effortless Grapple (ex) - This creature does not gain the grappled condition when grappling other creatures.
Attacks
- Melee (Natural) - 2 x arms +26 (2d6+10/19-20 plus grab). Reach: 20 ft. (60 ft. with arm, 40 ft. with tentacle) Constrict - Each time the Kraken successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
- Melee (Natural) - 8 x tentacles +26 (1d8+5 plus grab). Reach: 20 ft. (60 ft. with arm, 40 ft. with tentacle) Constrict - Each time the Kraken successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
- Melee (Natural) - 1 x bite +26 (2d8+10). Reach: 20 ft. (60 ft. with arm, 40 ft. with tentacle)
Cleave (ex) - As a standard action, the Kraken can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Kraken may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Ink Cloud (Free)(ex) - A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. Ink cloud-contact; DC 29; frequency 1/round for 10 rounds; effect 1 Str damage plus nausea; cure 2 consecutive saves.
Jet (Full Round)(ex) - When using a full-round action to move, the Kraken doesn't provoke an attack of opportunity.
Rend Ship (Full Round)(ex) - A kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a grapple check opposed by the ship's captain's Craft(sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.
- Spell Like Abilities (1/day)
Environment: any ocean
Organization: None
Treasure: triple
This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.
The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle. A kraken measures nearly 100 feet in length and weighs 4,000 pounds.