Upheaval

Nereid

CR 10, CN Medium Fey (water)

Senses: Perception 21, Low Light Vision

Speed: 30 ft., swim 60 ft.  Skills: Athletics 10, Deception 20, Insight 21, Stealth 24, Nature 17

Languages: Aquan, Common, Sylvan

Ability Scores: Str 11 (+5), Dex 29 (+21), Con 24 (+12), Int 14 (+14), Wis 22 (+18), Cha 21 (+17)

INIT: +9  CP: +6  HP: 126 (12d6+84)  SA: 13  DC: 23

AC: 25  Touch: 25  Flat-footed: 15 [+10 Dodge, +5 Shield]

SR: 23  Vulnerable: Cold iron 5  Resistant: --  Bypass: --

Immunity: Cold, Poison  Effect Immunity: --

QUALITIES

Mobility (ex) - All attacks of opportunity made against the Nereid are done at disadvantage.

Transparent (ex) - Due to lack of coloration, Nereid is difficult to discern. A DC 15 Perception check is required to notice a motionless Nereid.

Agile Maneuvers (ex) - The creature may use acrobatics when making a grapple check.

Beguiling Aura (su, Mental, Aura) - Any creature sexually attracted to women runs the risk of being beguiled by a nereid if it looks upon her beauty from a distance of 30 feet or less. If the creature fails a CHA save, it is immediately fascinated. A nereid may use her suggestion spell-like ability at will against creatures that are fascinated by her beguiling aura.

Drowning Kiss (su) - A nereid can flood the lungs of a willing, helpless, or fascinated creature by touching it (traditionally by kissing the creature on the lips). If the target cannot breathe water, it cannot hold its breath and immediately begins to drown. On its turn, the target can attempt a CON save to cough up this water; otherwise it falls unconscious and takes 5 points of CON damage each round until dead. Every round, the target may make another CON save to attempt to cough up the water.

Shawl (ex) - A nereid's shawl (hardness 2, hp 6) contains a portion of her life force. If the shawl is ever destroyed, the nereid takes 1d6 points of Constitution drain per hour until she dies. A nereid can craft a new shawl from water by making a DC 25 WIS save, but each attempt takes 1d4 hours to complete.

ACTIONS
Attacks

Change Shape (su) - A nereid can change into a medium water elemental as per polymorph level 4.

Spell Like Abilities (1/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: any aquatic

Organization: solitary troupe (1 nereid plus 1 giant squid, 1 giant octopus, 1 giant moray eel, an orca)

Treasure: standard

This beautiful woman has pearlescent skin and long, dark hair. Her nudity is barely hidden by a diaphanous, wet shawl.

Nereids are capricious and often dangerous aquatic fey that appear as strikingly beautiful women, often seen bathing unclothed in the water. Many sailors have met their doom following a nereid, for though a nereid's beauty is otherworldly, her watery kiss is death. Others seek out nereids, for if one can secure control over the creature's shawl, the cloth can be used to force the nereid's compliance. A nereid forced to obey in this manner immediately attempts to slay her master as soon as she can secure her shawl's safety.

The nereid's true form is that of a pool of water (a Medium water elemental). It can assume humanoid form at will (as a free action) and usually takes the form of a very beautiful female with long golden hair, pearly white skin, and green, almond-shaped eyes. Many sailors, seafarers, pirates, and other sea-goers have met their ends at the hands of the nereid. Their natural beauty lures men to their doom, for behind the beauty of the honeyed ones lies certain death for any creature that tries to steal a glance or kiss from the nereid. Nereids shy away from combat and flee at the first sign of conflict if possible. If forced into melee, a nereid uses her poison spray to blind an opponent.