Quasit Demon
CR 2, CE Tiny Outsider (demon, extraplanar)
Senses: Perception 7, Darkvision 60
Speed: 20 ft., fly 50 ft. (perfect) Skills: Athletics 1, Deception 6, Intimidation 6, Stealth 16, Planes 6
Languages: Abyssal, Common, telepathy (touch)
Ability Scores: Str 8 (+0), Dex 14 (+6), Con 11 (+1), Int 11 (+4), Wis 12 (+5), Cha 11 (+4)
INIT: +6 CP: +3 HP: 16 (3d10) SA: 5 DC: 15
AC: 16 Touch: 14 Flat-footed: 14 [+2 Dodge, +2 Natural, +2 Size]
SR: -- Vulnerable: -- Resistant: Cold 10, Fire 10, Weapons 5 Bypass: Cold iron, Good
Immunity: Electricity, Poison Effect Immunity: Sleep
Attacks
- Melee (Natural) - 2 x claws +7 (1d3-1 plus poison). Reach: 0 ft. Poison - Quasit Poison: 1d4/2 DEX each round until saved (DC 15)
- Melee (Natural) - 1 x bite +7 (1d4-1). Reach: 0 ft.
Change Shape (su) - The quasit can change shape into two of the following: a bat, small centipede, toad, or wolf
- Spell Like Abilities (1/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Abyss)
Organization: None
Treasure: standard
Ram horns curl back from the twisted head of this tiny winged demon, and its body is thin and wiry.