Storm Giant
CR 13, CG Huge Giant
Senses: Perception 27, Low Light Vision
Speed: 50 ft., swim 40 ft. (35 ft., swim 30 ft. in armor) Skills: Acrobatics 15, Athletics 22, Insight 24, Intimidation 20
Languages: Auran, Common, Draconic, Giant
Ability Scores: Str 39 (+29), Dex 14 (+8), Con 23 (+21), Int 16 (+9), Wis 20 (+11), Cha 15 (+8)
INIT: +2 CP: +14 HP: 199 (19d8+114) SA: 16 DC: 26
AC: 28 Touch: 10 Flat-footed: 26 [+2 Dodge, +18 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Electricity Effect Immunity: --
Combat Reflexes (ex) - The Storm Giant gets a number of reactions equal to its dexterity bonus.
Freedom of Movement (su) - The Storm Giant moves normally when under the influence of magic that normally would impede movement (stunning, hold person, solid fog, slow, web). The Storm Giant automatically succeed on grapple checks. They can also move and attack normally while underwater.
Power Attack (ex) - A Storm Giant may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Storm Giant does one extra point of damage. The Storm Giant must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Water Breathing (ex) - The creature can breathe under water.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Freedom of Movement
Attacks
- Melee - 3 x mwk. greatsword +29 (4d6+21/19-20). Reach: 15 ft.
- Ranged - 3 x mwk. composite longbow +17 (3d6+14). Range: 150/300/600
- Melee (Natural) - 2 x slams +26 (2d6+14). Reach: 15 ft.
Rock Catching (Reaction)(ex) - Once per round, when an Storm Giant would normally be hit by a thrown rock, it can use its reaction to attempt to catch the rock instead. To do so, it must make a Dex save DC 15 for Small rocks, DC 20 for medium rocks, and DC 25 for large ones.
Vital Strike (ex) - As a standard action, the Storm Giant can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Awesome Blow (ex) - The Storm Giant can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone
Chain Lightning (sp, 1/day) - The creature can cast Chain Lightning as a spell-like ability. The bolt strikes once creature then arcs to others. The bolt deals 12d6 points of electricity damage to the primary target. After it strikes, lightning can arc to a 12 secondary targets. The secondary bolts each strike one target and deal half as much damage. Each target can attempt a DEX saving throw for half damage. The secondary targets must all be within 30 feet of the primary target.
Cleave (ex) - As a standard action, the Storm Giant can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Storm Giant may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Control Weather (Non-Combat)(sp, 2/day) - The Storm Giant can change the local weather in a 2-mile radius, though they cannot create weather inappropriate for the season and climate. Casting Time: 10 min
- Spell Like Abilities (1/day)
- Spell Like Abilities (2/day)
Environment: any warm
Organization: solitary family (2-5 plus 1 sorcerer cleric of 7th-10th level, 1-2 rocs, 2-6 griffons, and 2-8 sharks)
Treasure: standard (mwk breastplate, mwk composite longbow [+14 Str bonus] with 20 arrows, mwk greatsword, other treasure)
This giant is a towering, muscular human of heroic proportions, with bronze skin, dark hair, and sparkling green eyes.