Now let's fill in a few other of your main scores.
Each time you gain a level, you roll dice to see how many hit points you gain. The dice that you roll is called your Hit Dice and is determined by your class (see table below). Take the number you roll on your Hit Dice and add your Constitution modifier. This is the number of new hit points you gain. For example, a monk (d8) with a Constitution of 14 (modifier +2) will roll a d8+2 each time he levels and add that result to his hit points.
When creating a new character, instead of rolling your hit points, you automatically get the maximum amount possible. So, the monk with a Con of 14 will start out with 10 hit points (8 +2) at level 1.
Table: HDClass | HD |
Alchemist | d8 |
Barbarian | d12 |
Bard | d8 |
Cleric | d8 |
Druid | d8 |
Elementalist | d8 |
Fighter | d10 |
Inquisitor | d8 |
Magus | d8 |
Monk | d10 |
Oracle | d8 |
Paladin | d10 |
Ranger | d10 |
Rogue | d8 |
Sorcerer | d6 |
Spellwright | d8 |
Warlock | d8 |
Witch | d6 |
Wizard | d6 |
Your character also has an
Your
Your
When attacking, your melee attacks are considered strength-based attacks and ranged attacks are considered dexterity-based attacks. That means you add your strength bonus to melee attacks and your dexterity bonus to ranged attacks. So, your Strength Attack Bonus is equal to your combat proficiency bonus + strength bonus.
Your Dexterity Attack Bonus is for ranged attacks, you add your Dexterity Bonus, so your Dexterity Attack Bonus is equal to your combat proficiency bonus + dexterity bonus
When attacking, you roll a d20 as your attack roll and add either your melee attack or your ranged attack bonus (plus any other misc. modifiers). This final number is compared to your target's Armor Class (AC). If your roll is at least equal to the AC, then you hit your target and get to roll damage.
When attacking with a spell, you usually use your