Upheaval is still under development. Current version: v0.32
Blue Dragon (Juvenile)
CR 10, LE Large Dragon (earth)
Senses: Perception 17, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Melee (Natural) - 1 x bite +17 (2d6+9). Reach: 10 ft.
Melee (Natural) - 2 x claws +17 (1d8+6). Reach: 5 ft.
Melee (Natural) - 2 x wings +17 (1d6+3). Reach: 5 ft.
Melee (Natural) - 1 x tail slap +17 (1d8+9). Reach: 5 ft.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Breath Weapon (su, every 1d4 rounds) - 80-ft. line of electricity, 8d8 electricity damage
Desert Thirst (su) - A blue dragon can cast create water at will. Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Creatures in 10-feet must make a DEX save or have one liquid-based magic item in their possession (such as potions) turned to sand.
Dazzling Display (Full Round)(ex) - One display of prowess can intimidate creatures within 30 feet, inflicting level 1 fear for 1d4 rounds.
With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.
Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.