Upheaval

Blue Dragon (Adult)

CR 13, LE Huge Dragon (earth)

Senses: Perception 22, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., burrow 20 ft., fly 200 ft. (poor)  Skills: Athletics 11, Intimidation 22, Appraisal 22, Arcana 22, Nature 22

Languages: Auran, Common, Draconic, Giant

Ability Scores: Str 27 (+23), Dex 10 (+15), Con 21 (+20), Int 16 (+18), Wis 17 (+18), Cha 16 (+18)

INIT: +4  CP: +16  HP: 184 (16d12+80)  SA: 16  DC: 26

AC: 28  Touch: 8  Flat-footed: 28 [+20 Natural, -2 Size]

SR: 26  Vulnerable: --  Resistant: Weapons 5  Bypass: +1 weapon, Adamantine

Immunity: Electricity  Effect Immunity: Paralysis, Sleep

QUALITIES

Electricity Aura (su, Aura, Electricity) - This creature is surrounded by an aura of electricity. At the beginning of its turn, all creatures within 10 feet take 2d6 points of electricity damage.

ACTIONS
Attacks

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Breath Weapon (su, every 1d4 rounds) - 100-ft. line of electricity, 12d8 electricity damage

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Desert Thirst (su) - A blue dragon can cast create water at will. Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Creatures in 10-feet must make a DEX save or have one liquid-based magic item in their possession (such as potions) turned to sand.

Dazzling Display (Full Round)(ex) - One display of prowess can intimidate creatures within 30 feet, inflicting level 1 fear for 1d4 rounds.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: warm desert

Organization: None

Treasure: triple

With scales the color of the desert sky, this large, serpentine dragon moves with an unsettling grace.

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.