Upheaval

Brain Ooze

CR 7, NE Tiny Ooze

Senses: Perception 11, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 5 ft., fly 60 ft. (good)  Skills: Athletics 4, Insight 11, Persuasion 5, Stealth 15

Languages: Aklo, telepathy (100 ft.)

Ability Scores: Str 4 (+0), Dex 19 (+13), Con 16 (+6), Int 15 (+11), Wis 12 (+10), Cha 19 (+13)

INIT: +6  CP: +7  HP: 75 (10d8+30)  SA: 10  DC: 20

AC: 23  Touch: 19  Flat-footed: 16 [+4 Armor, +7 Dodge, +2 Size]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: Poison, Psychic  Effect Immunity: Critical Hits, Mental Effects, Paralysis, Polymorph, Sneak Attack, Vision-Based Effects, Sleep, Stun

QUALITIES

Mobility (ex) - All attacks of opportunity made against the Brain Ooze are done at disadvantage.

Mage Armor (sp) - The creature has a magically protective field surrounding it, similar to Mage Armor. The field can be dispelled or suppressed as all spell-like abilities, requiring it to take a standard action to re-active it.

Psychic Noise (su, Mental) - The discordant psychic noise emitted by the Brain Ooze stuns (level 1) nearby creatures for 1d4 rounds. When a creature begins its turn within the aura, it must succeed at a INT save to negate this effect. Whether or not the save is successful, that creature cannot be affected again by the same creature's psychic noise for 24 hours. An affected creature may attempt a new save to shake off the effect at the end of each of its turns.

Evasion (ex) - Any time the creature makes a successful Dex save against an attack that normally deals half-damage for success, the creature instead takes no damage.

Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect, Mage Armor

ACTIONS
Attacks Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: any ruins or underground

Organization: None

Treasure: incidental

Two slimy tentacles protrude from the sides of this brain-shaped mass of quivering ooze.

A brain ooze (sometimes known as a killer brain) resembles almost precisely the raw brain of a human, save for the eldritch energy surrounding it and the twin tentacles extending from its sides. The creature's thought patterns are unusually powerful, and cause painful mental feedback in the minds of other conscious beings. Other intelligent beings are nothing more than cattle and playthings to brain oozes-victims to be tormented, thought patterns to be consumed. Brain oozes prefer to manipulate their prey from the shadows. Rather than assaulting openly, they provoke fights and conf lict within groups, or lure one or two victims away for the kill. Brain oozes derive particular satisfaction from forcing an individual to commit terrible acts, then wiping away all knowledge of the crimes from the victim's memory. They torment such hapless puppets again and again, forcing them to commit ever greater atrocities. Once weary of their sport they return the modified memories with dispel magic, and feast upon the delicious misery of the victim's final despair. Brain oozes feed through their tentacles by extracting the thoughts of living creatures. Animals and less intelligent creatures provide little nourishment, but they prize fey, outsiders, and spellcasters as delicacies. After several feedings, a brain ooze divides into two nearly identical brains, each retaining only a portion of the knowledge and experiences of the parent. The similarities between intellect devourers and brain oozes have not gone unnoticed, but the two species appear to have little in common beyond appearance. Some theorize that brain oozes are actually the result of an ancient race's failed attempt to achieve immortality by preserving their minds via alien technology or magic.