Brass Dragon (Adult)
CR 11, CG Large Dragon (fire)
Senses: Perception 24, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Darkvision 120
Speed: 60 ft., burrow 30 ft., fly 200 ft. (poor) Skills: Athletics 12, Deception 20, Insight 24, Persuasion 20, Arcana 20, Linguistics 20, Medicine 20, Nature 20
Languages: Common, Draconic
Ability Scores: Str 25 (+20), Dex 12 (+14), Con 21 (+18), Int 16 (+16), Wis 17 (+16), Cha 16 (+16)
INIT: +5 CP: +14 HP: 161 (14d12+70) SA: 14 DC: 24
AC: 28 Touch: 10 Flat-footed: 27 [+1 Dodge, +18 Natural, -1 Size]
SR: 24 Vulnerable: -- Resistant: Weapons 5 Bypass: +1 weapon, Adamantine
Immunity: Fire Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Brass Dragon (Adult) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Brass Dragon (Adult) does one extra point of damage. The Brass Dragon (Adult) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee (Natural) - 1 x bite +20 (2d6+10). Reach: 5 ft.
- Melee (Natural) - 2 x claws +20 (1d8+7). Reach: 5 ft.
- Melee (Natural) - 2 x wings +20 (1d6+3). Reach: 5 ft.
- Melee (Natural) - 1 x tail slap +20 (1d8+10). Reach: 5 ft.
Breath Weapon (su, Fire, every 1d4 rounds) - 80-ft. line of Fire, 12d4 fire damage
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Desert Wind (su) - This dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a CON save or be blinded for 1d4 rounds by the sand.
Move Sand (su) - This creature can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand.
Sleep Breath (su) - Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a CON save or fall asleep for 1d6+12 rounds.
- Spells
- Level 1 (7 slots): Alarm, Charm, Dancing Lights, Detect, Detect, Message, Protection, Shield, Ventriloquism
- Level 2 (7 slots): Hold, Polymorph, See Invisibility
- Level 3 (5 slots): Tongues
- Spell Like Abilities (At Will)
Environment: warm desert
Organization: None
Treasure: triple
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.