Cloud Giant
CR 11, Any Huge Giant
Senses: Perception 17, Low Light Vision, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 50 ft. Skills: Athletics 19, Intimidation 26
Languages: Common, Giant
Ability Scores: Str 35 (+25), Dex 13 (+6), Con 23 (+19), Int 12 (+6), Wis 16 (+8), Cha 12 (+6)
INIT: +1 CP: +12 HP: 168 (16d8+96) SA: 14 DC: 24
AC: 25 Touch: 9 Flat-footed: 24 [+1 Dodge, +16 Natural, -2 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Power Attack (ex) - A Cloud Giant may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Cloud Giant does one extra point of damage. The Cloud Giant must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Attacks
- Melee - 3 x morningstar +24 (4d6+18). Reach: 15 ft.
- Ranged - 1 x rock +13 (2d6+18). Range: 150/300/600
- Melee (Natural) - 2 x slams +22 (2d6+12). Reach: 15 ft.
Rock Catching (Reaction)(ex) - Once per round, when an Cloud Giant would normally be hit by a thrown rock, it can use its reaction to attempt to catch the rock instead. To do so, it must make a Dex save DC 15 for Small rocks, DC 20 for medium rocks, and DC 25 for large ones.
Awesome Blow (ex) - The Cloud Giant can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone
Cleave (ex) - As a standard action, the Cloud Giant can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Cloud Giant may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Fog Cloud (sp, 1/day) - A dense cloud cover that causes 3/4 cover beyond 5 feet.
- Spell Like Abilities (1/day)
- Spell Like Abilities (At Will)
Environment: temperate mountains
Organization: solitary, gang (2-5), family (2-5 plus 35% noncombatants plus 1 sorcerer cleric of 4th-7th level and 2-5 griffons), tribe (6-20 plus 1 sorcerer cleric oracle of 7th-12th level and 2-5 griffons)
Treasure: standard (chain shirt, morningstar, other treasure)
This towering giant has finely chiseled features. Her skin is pale and smooth, and her long wispy hair flutters as if in a breeze.