Genie (Djinni)
CR 5, CG Large Elemental (air, extraplanar)
Senses: Perception 12, Darkvision 60
Speed: 20 ft., fly 60 ft. (perfect) Skills: Athletics 9, Insight 12, Appraisal 12, Arcana 12, Planes 12
Languages: Aquan, Auran, Common, Ignan, Terran, telepathy (100 ft.)
Ability Scores: Str 18 (+6), Dex 19 (+11), Con 14 (+4), Int 14 (+9), Wis 15 (+9), Cha 15 (+9)
INIT: +8 CP: +7 HP: 52 (7d10+14) SA: 8 DC: 18
AC: 19 Touch: 14 Flat-footed: 14 [+5 Dodge, +5 Natural, -1 Size]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: Acid Effect Immunity: --
Attacks
- Melee (Natural) - 2 x slams +10 (1d8+4). Reach: 10 ft.
- Melee - 2 x mwk. scimitar +12 (1d8+4/19-20). Reach: 10 ft.
Whirlwind (su) - This creature can transform itself into a 30-foot tall whirlwind for 4 rounds. The whirlwind is 5' wide at the base and 15 feet wide at the top. In whirlwind form, this creature does not provoke attacks of opportunity, threaten creatures, or make normal attacks. Creatures who come into contact with it must make DEX save to avoid taking 1d6+3 damage from debris. If they fail this save and are smaller than the whirlwind, they must also make a STR save or be sucked into it. Creatures trapped in the whirlwind are considered to be grappled (level 2, dominated). They are carried along with it and cannot move on their own. They also automatically take damage again each round. Creatures that can fly may make a STR save each round to try to escape the whirlwind. The whirlwind obscures all vision beyond 5 feet.
- Spell Like Abilities (1/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Plane of Air)
Organization: None
Treasure: standard (masterwork scimitar, other gear)
This creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind.