Upheaval

Green Dragon (Young Adult)

CR 11, LE Huge Dragon (air)

Senses: Perception 22, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.

Speed: 40 ft., fly 200 ft. (poor), swim 40 ft.  Skills: Athletics 8, Arcana 18, Nature 18

Languages: Common, Draconic, Elven

Ability Scores: Str 25 (+12), Dex 10 (+5), Con 19 (+9), Int 14 (+15), Wis 15 (+15), Cha 14 (+15)

INIT: +0  CP: +13  HP: 136 (13d12+52)  SA: 14  DC: 24

AC: 24  Touch: 8  Flat-footed: 24 [+16 Natural, -2 Size]

SR: 24  Vulnerable: --  Resistant: Weapons 5  Bypass: +1 weapon, Adamantine

Immunity: Acid  Effect Immunity: Paralysis, Sleep

QUALITIES

Power Attack (ex) - A Green Dragon (Young Adult) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Green Dragon (Young Adult) does one extra point of damage. The Green Dragon (Young Adult) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Water Breathing (ex) - The creature can breathe under water.

Natural Connection (ex) - This creature can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. It also does not leave a trail in natural surroundings and cannot be tracked unless it chooses. The creature can also move through any foliage at full speed without impairment.

ACTIONS
Attacks

Breath Weapon (su, Acid, every 1d4 rounds) - 50-ft. cone of acid, 10d6 acid damage

Cleave (ex) - As a standard action, the Green Dragon (Young Adult) can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Green Dragon (Young Adult) may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.

Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.

Spells

Spell Like Abilities (At Will)
DESCRIPTION

Environment: temperate forests

Organization: None

Treasure: triple

Scales the color of emeralds armor this ferocious dragon. A single sharp horn protrudes from the end of its toothy snout.

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically.