Horned Devil
CR 16, LE Large Outsider (devil, extraplanar)
Senses: Perception 24, Darkvision
Speed: 30 ft., fly 50 ft. (average) Skills: Athletics 15, Deception 24, Insight 21, Intimidation 24, Persuasion 21, Stealth 22, Arcana 20, Planes 20
Languages: Celestial, Common, Draconic, Infernal, telepathy (100 ft.)
Ability Scores: Str 31 (+28), Dex 27 (+26), Con 28 (+27), Int 14 (+10), Wis 22 (+14), Cha 23 (+14)
INIT: +8 CP: +15 HP: 217 (15d10+135) SA: 19 DC: 29
AC: 35 Touch: 17 Flat-footed: 27 [+8 Dodge, +18 Natural, -1 Size]
SR: 29 Vulnerable: -- Resistant: Cold 10, Weapons 10 Bypass: Good, Silver
Immunity: Fire, Poison Effect Immunity: Sleep
Power Attack (ex) - A Horned Devil may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Horned Devil does one extra point of damage. The Horned Devil must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Regeneration (ex) - Horned Devils heal at a fast rate, gaining 5 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.
Improved Grappling (ex) - This creature is an expert grappler. It can use its level + strength bonus when making a grapple. This grapple check still counts as a skill check.
Attacks
- Melee - 3 x mwk. unholy spiked chain +26 (2d6+11 plus stun). Reach: 10 ft. Stun - A creature targeted with this attack must make a CON save or be stunned (level 3) for 1d4 rounds.
- Melee (Natural) - 1 x bite +22 (2d8+5). Reach: 10 ft.
- Melee (Natural) - 1 x tail +22 (2d6+5 plus infernal wound). Reach: 10 ft. Infernal Wound - Damage dealt by this attack causes 2d6 points of bleed damage that is difficult to staunch. Any attempt use magical healing requires a spell attack to be successful. Medicine checks to stop this bleeding are made at disadvantage.
- Melee (Natural) - 2 x claws +24 (2d6+10). Reach: 10 ft.
Vital Strike (ex) - As a standard action, the Horned Devil can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Vital Strike (ex) - The creature can perform a single attack that deals 3x the normal damage.
- Spell Like Abilities (1/day)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Hell)
Organization: None
Treasure: standard (+1 unholy spiked chain, other treasure)
Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain.