Ice Devil
CR 13, LE Large Outsider (devil, extraplanar)
Senses: Perception 27, Darkvision
Speed: 40 ft., fly 60 ft. (good) Skills: Acrobatics 18, Athletics 13, Deception 22, Insight 27, Intimidation 19, Persuasion 22, Stealth 18, Arcana 21, Nature 23, Planes 24
Languages: Celestial, Common, Draconic, Infernal, telepathy (100 ft.)
Ability Scores: Str 23 (+21), Dex 21 (+20), Con 22 (+21), Int 25 (+13), Wis 22 (+12), Cha 20 (+11)
INIT: +9 CP: +14 HP: 161 (14d10+84) SA: 16 DC: 26
AC: 32 Touch: 14 Flat-footed: 27 [+5 Dodge, +18 Natural, -1 Size]
SR: 26 Vulnerable: -- Resistant: Weapons 10 Bypass: Good, Silver
Immunity: Cold, Fire, Poison, Bleed Effect Immunity: Sleep
Combat Reflexes (ex) - The Ice Devil gets a number of reactions equal to its dexterity bonus.
Power Attack (ex) - A Ice Devil may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Ice Devil does one extra point of damage. The Ice Devil must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Regeneration (ex) - Ice Devils heal at a fast rate, gaining 5 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Fly
Attacks
- Melee - 3 x mwk. frost spear +21 (2d6+10 plus 1d6 cold plus slow). Reach: 10 ft. Slow - When hit, at target must make a Con save or be affected as if by the slow spell for 1d6 rounds.
- Melee (Natural) - 1 x bite +19 (2d6+6). Reach: 10 ft.
- Melee (Natural) - 1 x tail +19 (3d6+3 plus slow). Reach: 10 ft. Slow - When hit, at target must make a Con save or be affected as if by the slow spell for 1d6 rounds.
Cleave (ex) - As a standard action, the Ice Devil can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Ice Devil may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
- Spell Like Abilities (1/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Hell)
Organization: None
Treasure: standard (+1 frost spear, other treasure)
A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.