Upheaval

Intellect Devourer

CR 8, CE Small Aberration

Senses: Perception 19, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it., Detect magicThe creature can detect magic (per the spell) in line-of-sight.

Speed: 40 ft.  Skills: Deception 19, Stealth 29

Languages: Undercommon, telepathy (100 ft.)

Ability Scores: Str 12 (+5), Dex 23 (+10), Con 21 (+9), Int 16 (+13), Wis 10 (+10), Cha 17 (+13)

INIT: +10  CP: +6  HP: 84 (8d8+48)  SA: 11  DC: 21

AC: 22  Touch: 17  Flat-footed: 16 [+6 Dodge, +5 Natural, +1 Size]

SR: 25  Vulnerable: --  Resistant: Cold 20, Electricity 20, Sonic 20  Bypass: Adamantine, Magic

Immunity: Fire, Psychic  Effect Immunity: Mental Effects

QUALITIES

Toughness (ex) - This creature is especially resiliant to harm, gaining extra hit points per level.

Vulnerable to Protection from Evil (ex) - This creature is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.

Constant Spell-Like Abilities (Sp) - The following spells are always active: Detect

ACTIONS
Attacks

Body Thief (Full Round)(su) - An intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim's skull to devour its brain. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect devourer has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose). As long as the intellect devourer occupies the body, it knows (and can speak) the languages known by the victim and basic information about the victim's identity and personality, yet has none of the victim's specific memories or knowledge. Damage done to a host body does not harm the intellect devourer, and if the host body is slain, the intellect devourer emerges and is dazed for 1 round. Raise dead cannot restore a victim of body theft, but resurrection or more powerful magic can.

Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: any underground

Organization: None

Treasure: double

Devoid of a head, or any features at all save for four short, clawed legs, this creature's body looks like a large, glistening brain.

Thought by some to be invaders from another dimension or planet, the sinister intellect devourers are certainly one of the world's cruelest races. Incapable of experiencing emotions or wallowing in the sins of physical pleasure on their own, intellect devourers are forced to steal bodies in order to indulge their gluttony, lust, and cruelty. Stories tell of entire cities of these creatures deep underground, where host bodies are worn like clothes to hideous orgies and vile feasts. Lone intellect devourers often dwell in ruins or caves on the edge of a civilized region so they can make periodic forays into town to shop for an attractive new body. An intellect devourer is 3 feet long and weighs about 60 pounds.