Upheaval

Marilith Demon

CR 17, CE Large Outsider (demon, extraplanar)

Senses: Perception 31, Darkvision 60, True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.

Speed: 40 ft.  Skills: Acrobatics 21, Athletics 18, Deception 26, Insight 23, Intimidation 26, Persuasion 26, Engineering 20, Magic Items 26

Languages: Abyssal, Celestial, Draconic, telepathy (100 ft.)

Ability Scores: Str 25 (+26), Dex 19 (+23), Con 32 (+30), Int 18 (+12), Wis 18 (+12), Cha 25 (+15)

INIT: +4  CP: +16  HP: 264 (16d10+176)  SA: 20  DC: 30

AC: 32  Touch: 17  Flat-footed: 28 [+4 Dodge, +15 Natural, +4 Shield, -1 Size]

SR: 30  Vulnerable: --  Resistant: Cold 10, Fire 10, Weapons 10  Bypass: Cold iron, Good

Immunity: Electricity, Poison  Effect Immunity: Sleep

QUALITIES

Bleeding Critical (ex) - Whenever the Marilith Demon makes a critical hit, it also inflicts 2d6 bleed damage on its target.

Combat Reflexes (ex) - The Marilith Demon gets a number of reactions equal to its dexterity bonus.

Power Attack (ex) - A Marilith Demon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Marilith Demon does one extra point of damage. The Marilith Demon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Constant Spell-Like Abilities (Sp) - The following spells are always active: Aura (Evil), True Seeing

ACTIONS
Attacks Spell Like Abilities (1/day)Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Abyss)

Organization: None

Treasure: double (6 mwk longswords, other treasure)

This snake-bodied fiend has a six-armed woman's torso, pointed ears, and glittering, otherworldly eyes.