Valkyrie
CR 12, CN Medium Outsider (extraplanar)
Senses: Perception 24, Darkvision 60, DeathwatchThe creature knows whether creatures in line of sight are alive, dead, undead, dying, or inanimate (constructs).
Speed: 30 ft., fly 100 ft. (perfect) Skills: Athletics 16, Insight 24, Animals 28, Medicine 24, Planes 20
Languages: Celestial, Common, tongues
Ability Scores: Str 18 (+10), Dex 17 (+17), Con 20 (+11), Int 13 (+15), Wis 20 (+19), Cha 23 (+20)
INIT: +3 CP: +16 HP: 168 (16d10+80) SA: 15 DC: 25
AC: 27 Touch: 19 Flat-footed: 24 [+8 Armor, +3 Dodge, +6 Shield]
SR: 25 Vulnerable: -- Resistant: Fire 10, Weapons 10 Bypass: Cold iron, Lawful
Immunity: Cold, Electricity, Poison Effect Immunity: --
Power Attack (ex) - A Valkyrie may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Valkyrie does one extra point of damage. The Valkyrie must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Spirited Charge (ex) - When mounted and charging, the creature deals double damage.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Deathwatch, Tongues
Attacks
- Melee - 4 x +2 returning spear +22 (1d8+8). Reach: 5 ft.
- Ranged - 1 x +2 returning spear +22 (1d8+6). Range: 20/40/60
Trample (Full Round)(ex) - As a full-round action, the Valkyrie can attempt to overrun any opponents that are medium-sized or smaller by simply moving through their squares. Targets in the path take regular damage (Dex save for half). Targets who fail the save are also knocked prone. Those who remain on their feet can make a standard attack of opportunity. The Valkyrie cannot damage a creature more than once per round with this attack.
Vital Strike (ex) - As a standard action, the Valkyrie can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Soul Bind (su) - A valkyrie can draw the soul from a newly dead body and store it in her spear for transport to the Outer Planes. This functions as soul bind, but the dead creature must be willing to have its soul taken. If the creature is unwilling, this ability has no effect.
- Spell Like Abilities (1/day)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: any
Organization: solitary ride (2-8 valkyries)
Treasure: triple (+2 breastplate, +2 returning spear, other treasure)
Surrounded by lightning, this impressive female warrior wears a gleaming golden breastplate and carries a shining spear.
Valkyries are outsiders who scour the battlefields of the Material Plane for warriors of great prowess and legendary renown. With a glance, a valkyrie can tell who is near death and ready to give up life and who fights on to live another day, and can either claim the soul of the slain or aid the living to continue the fight. Valkyries are always female, and appear as strong and beautiful human, dwarven, or elven women. A human valkyrie is 6 feet tall and weighs close to 200 pounds. Valkyries serve a variety of deities, though they are most often associated with the gods of war, conf lict, valor, and courage. Although capable combatants in their own right, valkyries are almost always encountered mounted, typically on flying steeds such as dragon horses, pegasi, or sleipnirs.