The table below also shows your character's starting wealth, the amount of money you have to purchase your initial equipment. All characters start with a standard set of clothes and a basic adventurer's pack (bedroll, 10 rations, water skin, a mess kit, and a tinderbox). All other equipment, including arms and armor, you have to purchase with your starting wealth.
Table: Starting WealthClass | Starting Wealth | Random Wealth |
---|---|---|
Alchemist | 105 gp | 3d6 × 10 gp |
Barbarian | 140 gp. | 4d6 × 10 gp |
Bard | 75 gp. | 3d4 x 10 gp |
Cleric | 140 gp. | 4d6 × 10 gp |
Druid | 105 gp | 3d6 × 10 gp |
Elementalist | 50 gp. | 2d4 x 10 gp |
Fighter | 175 gp | 5d6 × 10 gp |
Inquisitor | 175 gp | 5d6 × 10 gp |
Magus | 75 gp. | 3d4 x 10 gp |
Monk | 50 gp. | 2d4 x 10 gp |
Oracle | 105 gp | 3d6 × 10 gp |
Paladin | 175 gp | 5d6 × 10 gp |
Ranger | 140 gp. | 4d6 × 10 gp |
Rogue | 105 gp | 3d6 × 10 gp |
Sorcerer | 50 gp. | 2d4 x 10 gp |
Spellwright | 175 gp | 5d6 × 10 gp |
Warlock | 50 gp. | 2d4 x 10 gp |
Witch | 50 gp. | 2d4 x 10 gp |
Wizard | 50 gp. | 2d4 x 10 gp |