Upheaval

Cult Fanatic (Archetype)

CR 4 humanoid

Senses: Perception 3

Speed: Varies Skills: Deception 4, Persuasion 4, Religion 2

Ability Scores: Str 11 (+2), Dex 14 (+4), Con 12 (+3), Int 10 (+2), Wis 12 (+3), Cha 14 (+4)

INIT: +2 CP: +3 HP: 27 (4d8+4) SA: 6 DC: 16

AC: 15 Touch: 12 Flat-footed: 13 [+3 Armor, +2 Dodge]

SR: --  Vulnerable: --  Resistant: --  Bypass: --

Immunity: --  Effect Immunity: --

QUALITIES

Dark Devotion (ex) - The Cult Fanatic has advantage on saving throws against being charmed or frightened.

ACTIONS
Attacks

Spells

EQUIPMENT

Leather armor, a dagger, hooded robes, an unholy symbol, 15 gp.

DESCRIPTION

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.