Cult Fanatic (Archetype)
CR 4 humanoid
Senses: Perception 3
Speed: Varies Skills: Deception 4, Persuasion 4, Religion 2
Ability Scores: Str 11 (+2), Dex 14 (+4), Con 12 (+3), Int 10 (+2), Wis 12 (+3), Cha 14 (+4)
INIT: +2 CP: +3 HP: 27 (4d8+4) SA: 6 DC: 16
AC: 15 Touch: 12 Flat-footed: 13 [+3 Armor, +2 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Dark Devotion (ex) - The Cult Fanatic has advantage on saving throws against being charmed or frightened.
Attacks
- Melee - 1 x dagger +5 (1d4+2/Dagger). Reach: 5 ft.
- Spells
Leather armor, a dagger, hooded robes, an unholy symbol, 15 gp.
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.