Mage (Archetype)
CR 9 humanoid
Senses: Perception 1
Speed: Varies Skills: Arcana 8, Regional 6, Magic Items 8, Planes 8
Ability Scores: Str 9 (+3), Dex 14 (+6), Con 12 (+5), Int 17 (+7), Wis 12 (+5), Cha 11 (+4)
INIT: +2 CP: +4 HP: 55 (9d6+9) SA: 12 DC: 22
AC: 16 Touch: 12 Flat-footed: 14 [+4 Armor, +2 Dodge]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Attacks
- Melee - 1 x Dagger +6 (1d4+2/Dagger). Reach: 5 ft.
- Spells
- Level 1 (4 slots): Detect, Light, Mage Armor, Magic Missile, Shield
- Level 2 (4 slots): False Life, Flurry of Snowballs, Hold, Invisibility, Scorching Ray
- Level 3 (3 slots): Dispel Magic, Fireball, Fly, Misty Step, Suggestion
- Level 4 (2 slots): Ice Storm
- Level 5 (1 slots): Cone of Cold
A dagger, wizard's robes, spell component pouch, and 50 gold, plus 2-3 scrolls or potions OR 1 wand
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.