Priest (Archetype)
CR 5 humanoid
Senses: Perception 5
Speed: Varies Skills: Medicine 7, Persuasion 3, Religion 6
Ability Scores: Str 12 (+3), Dex 12 (+3), Con 12 (+3), Int 13 (+3), Wis 16 (+5), Cha 13 (+3)
INIT: +1 CP: +3 HP: 33 (5d8+5) SA: 8 DC: 18
AC: 16 Touch: 12 Flat-footed: 15 [+4 Armor, +1 Dodge, +1 Shield]
SR: -- Vulnerable: -- Resistant: -- Bypass: --
Immunity: -- Effect Immunity: --
Energy Pool (su) - The Priest has an energy pool equal to 3x it's CR. This pool is used to power certain abilities.
Attacks
- Melee - 1 x Melee Weapon +4 (1d8+1). Reach: 5 ft.
Channel Healing Energy (su) - As a standard action, the Priest can release a wave of energy by channeling the power of their faith through their holy symbol. This energy heals all living creatures in a 30-foot radius, even enemies. For each point expended from their energy pool, creatures heal 1d6 hit points.
Destroy Undead (ex) - The Priest can channel divine energy to destroy undead within a 30-foot radius. For each point of energy that they expend (max = 3), they deal 1d6 points of radiant damage. A successful wisdom save halves this amount. Channeling energy to destroy undead takes a standard action.
Channel Smite (Bonus)(su) - The Priest can expend points from its energy pool (up to 3 points) to charge its melee weapon attacks to deal an extra 1d6 points of radiant damage per point spent to a target on a hit. This energy is lost on a miss.
- Spells
A mail shirt, a medium shield, a heavy mace, a holy symbol, and a purse with 10 sp.
A soft-spoken priest of a local parish, although the mail shirt and mace imply the priest is more than capable of protecting their flock.