Coloxus
CR 12, CE Medium Outsider (demon, extraplanar)
Senses: Perception 31, Darkvision 60, ScentThis special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed-only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source's location. A creature with the scent ability can follow tracks by smell with a perception check instead of using the Track skill.
Speed: 30 ft., fly 60 ft. (good) Skills: Acrobatics 21, Athletics 16, Deception 29, Persuasion 14, Sleight of Hand 17, Stealth 28, Appraisal 14, Arcana 14, History 14, Planes 14, Religion 14
Languages: Abyssal, Celestial, Common, Infernal, telepathy (100 ft.), tongues
Ability Scores: Str 19 (+18), Dex 28 (+23), Con 20 (+19), Int 17 (+9), Wis 18 (+10), Cha 23 (+12)
INIT: +13 CP: +16 HP: 168 (16d10+80) SA: 15 DC: 25
AC: 26 Touch: 19 Flat-footed: 17 [+9 Dodge, +7 Natural]
SR: 25 Vulnerable: -- Resistant: Cold 10, Fire 10, Weapons 10 Bypass: Good, Cold iron
Immunity: Electricity, Poison Effect Immunity: Disease, Sleep
Combat Reflexes (ex) - The Coloxus gets a number of reactions equal to its dexterity bonus.
Agile Maneuvers (ex) - The creature may use acrobatics when making a grapple check.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Tongues
Attacks
- Melee (Natural) - 1 x bite +25 (1d6+4 plus siphon). Reach: 5 ft. Siphon - The target of this attack must make a CHA saving throw or take 1d4 points of CHA damage. This heals the creature 5 points of damage. Sneak Attack - If the target is flat-footed, or engaged in melee with an ally, a successful attack against it deals an extra 4d6 damage.
- Melee (Natural) - 2 x slams +25 (1d4+4). Reach: 5 ft. Sneak Attack - If the target is flat-footed, or engaged in melee with an ally, a successful attack against it deals an extra 4d6 damage.
Droning Wings (ex, Sonic, 1/day) - A coloxus can create a mesmerizing display of color and a sound-dampening buzzing drone. All creatures within 30 feet that can see the coloxus must make a INT save or be slowed for up to 6 rounds. Each subsequent round, the coloxus must take a bonus action to maintain the effect or the effect ceases at the end of its turn. Additionally, the sound creates a buffer against sonic energy, granting the fly demon immunity to sonic attacks or effects while it continues to drone.
- Spell Like Abilities (1/day)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Abyss)
Organization: None
Treasure: double
This figure would be the picture of elegance and refinement were it not for its grotesque fly head and shivering insectile wings.
Coloxus demons, known also as fly demons, resemble humans with the head of a fly and twin pairs of gossamer wings. Even their smallest movements and gestures seem infused with manic quickness and alertness. A coloxus prefers to wear opulent clothing and jewels that would rival the wealthiest nobility of any race. A coloxus is 6 feet tall and weighs 150 pounds. Ironically-given their grotesque, insectile appearance-coloxus demons are demons of vanity. They are formed from the souls of narcissistic mortals responsible for disasters or tragedy through their careless self-absorption. Despite their foul appearance, coloxus demons consider themselves cultured and elite. They are unusually patient and well mannered for demons, and as a result are often used as emissaries, diplomats, and negotiators by marilith generals, balors, and even demon lords. Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always a deceitful veneer, masking the creatures' efforts to gain the upper hand. Evil mortal spellcasters are fond of conjuring coloxus demons for similar roles, but the monsters also work well as assassins. Even in this role, a coloxus is dignified and polite. Only when presented with a ref lection of itself does the normally civilized coloxus show its true demonic colors-any creature foolish enough to trick a coloxus into looking at a mirror finds herself the eternal foe of an insulted and scandalized demon.