Upheaval

Nalfeshnee Demon

CR 14, CE Huge Outsider (demon, extraplanar)

Senses: Perception 31, Darkvision 60, True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.

Speed: 30 ft., fly 40 ft. (poor)  Skills: Athletics 10, Deception 22, Insight 23, Persuasion 22, Arcana 23, Planes 23

Languages: Abyssal, Celestial, Draconic, telepathy (100 ft.)

Ability Scores: Str 32 (+18), Dex 13 (+8), Con 29 (+16), Int 23 (+22), Wis 22 (+22), Cha 20 (+21)

INIT: +5  CP: +14  HP: 203 (14d10+126)  SA: 17  DC: 27

AC: 29  Touch: 13  Flat-footed: 28 [+1 Dodge, +16 Natural, +4 Shield, -2 Size]

SR: 27  Vulnerable: --  Resistant: Cold 10, Fire 10, Weapons 10  Bypass: Good, Cold iron

Immunity: Electricity, Poison  Effect Immunity: Sleep

QUALITIES

Power Attack (ex) - A Nalfeshnee Demon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Nalfeshnee Demon does one extra point of damage. The Nalfeshnee Demon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Constant Spell-Like Abilities (Sp) - The following spells are always active: True Seeing, Aura (unholy)

ACTIONS
Attacks

Awesome Blow (ex) - The Nalfeshnee Demon can strike its targets with a powerful blow using a grapple check instead of a normal attack. If successful, it deals 2d6+12 damage and knocks the target backward 10 feet causing it to fall prone

Cleave (ex) - As a standard action, the Nalfeshnee Demon can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Nalfeshnee Demon may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Unholy Nimbus (Free)(su, Mental, 3/day) - A nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a INT save or be dazed for 1d10 rounds as visions of madness hound it.

Spell Like Abilities (1/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Abyss)

Organization: None

Treasure: standard

A towering, corpulent beast, this fiend has the hideous head of a boar and arms ending in fatty, four-fingered hands.