Upheaval

Rakshasa

CR 10, LE Medium Outsider (shapechanger, extraplanar)

Senses: Perception 14, Darkvision 60, ThoughtsenseCreatures with this ability automatically detect and locate conscious creatures within the specified range (usually 60 feet). This ability functions similarly to blindsight. Nondetection, mind blank, and similar effects can block thoughtsense. Thoughtsense can distinguish between sentient (Intelligence 3 or greater) and non-sentient (Intelligence 1-2) creatures, but otherwise provides no information about the creatures it detects.

Speed: 40 ft.  Skills: Deception 24, Insight 14, Persuasion 16, Stealth 18, Performance 16

Languages: Common, Infernal, Undercommon

Ability Scores: Str 16 (+8), Dex 20 (+17), Con 22 (+11), Int 13 (+13), Wis 13 (+13), Cha 17 (+15)

INIT: +9  CP: +10  HP: 115 (10d10+60)  SA: 13  DC: 23

AC: 25  Touch: 16  Flat-footed: 19 [+6 Dodge, +9 Natural]

SR: 27  Vulnerable: --  Resistant: Weapons 15  Bypass: Good, Piercing

Immunity: --  Effect Immunity: --

QUALITIES

Improved Critical (ex) - The critical hit range of one of the creature's attacks increases by one point.

ACTIONS
Attacks

Change Shape (su) - The Rakshasa can transform into any humanoid form as per polymorph level 2.

Alter Self (sp) - This creature can cast Polymoprh as per the level 2 version of the spell.

Spells

DESCRIPTION

Environment: any

Organization: None

Treasure: double (+1 kukri, other treasure)

This figure's backward-bending fingers and its bestial, snarling visage leave little doubt as to its fiendish nature.

The rakshasa is an evil spirit that cloaks itself in the guise of a humanoid creature that it might walk unseen among its prey. They embody what is taboo among most societies, and in the shape of those it seeks to defile, a rakshasa gorges itself on these hideous acts. Were they human, these acts of cannibalism, blasphemy, and worse would mark them as criminals condemned to the cruelest of hells. When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal. Often, they possess the heads of great cats (such as a tiger or panther) or a snake (like a cobra or viper), yet other heads are not unknown-apes, jackals, vultures, elephants, mantises, lizards, rhinos, boars, and more are possible. In most cases, the type of head a rakshasa possesses speaks in some way to its personality-a tiger-headed rakshasa is stealthy and ravenous, while a boar-headed one might be gluttonous and crude. These changes rarely impact the rakshasa's base statistics, although there are more powerful variants of the standard rakshasa that possess multiple heads, more potent spellcasting powers, and additional deadly and unusual special abilities. Rakshasas scoff at religion- they understand the power of the divine, but see themselves as the only thing worthy of worship from the mortal races. Rakshasa clerics are thus quite rare. Although rakshasas are outsiders, they are also very much creatures of the Material Plane, and many believe the first rakshasas chose this exile over some other role offered them by a longforgotten god. Although they usually work alone, it isn't unheard of to find extended families of rakshasas working together to ruin a mortal civilization from the inside out over the course of many generations. A rakshasa is 6 feet tall and weighs 180 lbs.