Vrolikai Demon
CR 19, CE Large Outsider (demon, extraplanar)
Senses: Perception 36, Darkvision 120, Low Light Vision, True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.
Speed: 40 ft., fly 60 ft. (perfect) Skills: Acrobatics 25, Athletics 29, Deception 30, Insight 28, Intimidation 27, Stealth 24, Arcana 25, Magic Items 27, Nature 25, Planes 28
Languages: Abyssal, Celestial, Draconic, telepathy (100 ft.)
Ability Scores: Str 30 (+19), Dex 23 (+27), Con 35 (+21), Int 22 (+27), Wis 23 (+27), Cha 26 (+29)
INIT: +10 CP: +19 HP: 332 (19d10+228) SA: 22 DC: 32
AC: 35 Touch: 16 Flat-footed: 28 [+7 Dodge, +19 Natural, -1 Size]
SR: 32 Vulnerable: -- Resistant: Cold 10, Fire 10, Weapons 15 Bypass: Cold iron, Good
Immunity: Electricity, Poison Effect Immunity: Death Effects, Sleep
Black Flame Knives (su) - A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one point of life drain on a successful hit. A con negates the drain, although on a critical hit, no save is allowed.
Multiweapon Mastery (ex) - A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.
Death Gaze (su, Death, Gaze) - Players who look at the Vrolikai Demon to target it or move toward it are automatically subject to its death gaze (within 30 feet). They must make a CON save or take 1 permanent point of life drain. This save happens each turn before any of the player's other actions. Players can attempt to avoid the gaze by:
- Indirect Action: Players choose to indirectly look toward the Vrolikai Demon. In doing so, the Vrolikai Demon gains 1/2 cover and cannot be directly targeted by spells. Even so, there's still a 50% chance each round that the player accidentally catches the Vrolikai Demon's gaze and must make a save.
- Blind Fighting: players can wear a blindfold, blind themselves, keep their eyes shut, use darkness, or use other means of fighting without vision. The Vrolikai Demon gains 3/4 cover and essentially functions as if invisible.
Constant Spell-Like Abilities (Sp) - The following spells are always active: True Seeing
Attacks
- Melee - 4 x mwk. black flame knives +30 (1d6+6/19-20 plus Life Drain). Reach: 10 ft. Life Drain - This creature's attack deals 3 HD (+ CON Bonus) worth of life drain and gives it 5 temporary hit points. These numbers double on a critical hit.
- Melee (Natural) - 1 x bite +24 (1d8+5). Reach: 10 ft.
- Melee (Natural) - 1 x sting +24 (1d6+5 plus madness). Reach: 10 ft. Madness - When hit by this attack, the target must make a Wisdom save or take 1d6 charisma drain and become confused for 1d4 rounds. On a successful save, the target is only staggered for 1d4 rounds.
- Melee (Natural) - 4 x claws +28 (1d6+10). Reach: 10 ft.
Gaze Attack (su) - As a standard action, on its turn, the Vrolikai Demon may also attempt to actively gaze at a target. Doing so automatically triggers a save against its gaze (see description above). If the target is actively attempting to avoid the creature's gaze (indirect action), the gaze attack is considered to be against 3/4 cover. If the target is blind fighting, the gaze attack automatically fails.
- Spell Like Abilities (1/day)
- Hold (Level 9, mass monsters)
- Summon Fiend (Level 6, 1 marilith 50% or 1d4 glabrezus 75%)
- Symbol (Level 8, death)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (the Abyss)
Organization: None
Treasure: double
This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.