Upheaval

Vrolikai Demon

CR 19, CE Large Outsider (demon, extraplanar)

Senses: Perception 36, Darkvision 120, Low Light Vision, True SeeingThe creature can see through magical darkness, notices secret doors hidden by magic, sees through blur or displacement, sees invisibility, sees through illusions, sees ethereal creatures, and sees the true form of polymorphed creatures. True seeing doesn't see through solid objects.

Speed: 40 ft., fly 60 ft. (perfect)  Skills: Acrobatics 25, Athletics 29, Deception 30, Insight 28, Intimidation 27, Stealth 24, Arcana 25, Magic Items 27, Nature 25, Planes 28

Languages: Abyssal, Celestial, Draconic, telepathy (100 ft.)

Ability Scores: Str 30 (+19), Dex 23 (+27), Con 35 (+21), Int 22 (+27), Wis 23 (+27), Cha 26 (+29)

INIT: +10  CP: +19  HP: 332 (19d10+228)  SA: 22  DC: 32

AC: 35  Touch: 16  Flat-footed: 28 [+7 Dodge, +19 Natural, -1 Size]

SR: 32  Vulnerable: --  Resistant: Cold 10, Fire 10, Weapons 15  Bypass: Cold iron, Good

Immunity: Electricity, Poison  Effect Immunity: Death Effects, Sleep

QUALITIES

Black Flame Knives (su) - A vrolikai can manifest daggers made of crystallized black flames in each of its four hands as a free action. These weapons function as +1 daggers that bestow one point of life drain on a successful hit. A con negates the drain, although on a critical hit, no save is allowed.

Multiweapon Mastery (ex) - A vrolikai never takes penalties on its attack roll when fighting with multiple weapons.

Death Gaze (su, Death, Gaze) - Players who look at the Vrolikai Demon to target it or move toward it are automatically subject to its death gaze (within 30 feet). They must make a CON save or take 1 permanent point of life drain. This save happens each turn before any of the player's other actions. Players can attempt to avoid the gaze by:

Constant Spell-Like Abilities (Sp) - The following spells are always active: True Seeing

ACTIONS
Attacks

Gaze Attack (su) - As a standard action, on its turn, the Vrolikai Demon may also attempt to actively gaze at a target. Doing so automatically triggers a save against its gaze (see description above). If the target is actively attempting to avoid the creature's gaze (indirect action), the gaze attack is considered to be against 3/4 cover. If the target is blind fighting, the gaze attack automatically fails.

Spell Like Abilities (1/day)Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (the Abyss)

Organization: None

Treasure: double

This black-skinned, bat-winged demon has four arms; a long, thin tail; and a leering, fanged face with dead, white eyes.