Belier Devil
CR 16, LE Large Outsider (devil, extraplanar)
Senses: Perception 28, Darkvision
Speed: 20 ft., fly 60 ft. (perfect) Skills: Athletics 23, Deception 27, Insight 28, Intimidation 24, Persuasion 27, Stealth 22, Appraisal 24, Arcana 27, Planes 27
Languages: Celestial, Common, Draconic, Infernal, telepathy (100 ft.)
Ability Scores: Str 24 (+15), Dex 23 (+14), Con 25 (+15), Int 25 (+25), Wis 26 (+26), Cha 24 (+25)
INIT: +10 CP: +17 HP: 212 (17d10+119) SA: 19 DC: 29
AC: 33 Touch: 15 Flat-footed: 27 [+6 Dodge, +18 Natural, -1 Size]
SR: 30 Vulnerable: -- Resistant: Cold 10, Weapons 10 Bypass: Good, Silver
Immunity: Fire, Poison Effect Immunity: Sleep
Combat Reflexes (ex) - The Belier Devil gets a number of reactions equal to its dexterity bonus.
Enhanced Combat Maneuvers (ex) - When attempting a combat maneuver, a catastrophic failure doesn't allow the Belier Devil's opponent to reverse the maneuver. Also, if a combat maneuver forces the Belier Devil's opponent to move from his square, this movement can provoke an attack of opportunity from foes.
Enhanced Magic Jar (su) - When a Belier Devil uses its magic jar spell-like ability, it can identify and pinpoint life forces accurately,
allowing it to select its victims with ease. It does not require a receptacle to use magic jar. If it uses magic jar on a host while on the Material Plane,
its own body becomes ethereal for the duration of the possession and the magic jar effect lasts until the effect is dispelled, the Belier Devil ends the effect,
it is forced out of its host body, or it or its host body is slain.
Attacks
- Melee (Natural) - 1 x bite +23 (4d8+7). Reach: 10 ft. Blood Drain - The creature drains blood at the end of its turn if it grapples a foe, inflicting 1d4 CON damage.
- Melee (Natural) - 3 x tongues +23 (2d6+7/19-20 plus grab). Reach: 20 ft. Constrict - Each time the Belier Devil successfully hits an opponent, it can make a grapple check as a free action to see if it holds its opponent. If successful, the creature is grappled. On any successful grapple check (including this initial one) the target automatically takes bludgeoning damage equal to the damage typically dealt by this attack.
- Spell Like Abilities (1/day)
- Spell Like Abilities (3/day)
- Spell Like Abilities (At Will)
Environment: Extraplanar (Hell)
Organization: None
Treasure: double
This amphisbaenic monstrosity has the body of a slug with a leech's mouth at one end and a knot of three human heads at the other.