Copper Dragon (Ancient)
CR 17, CG Huge Dragon (earth)
Senses: Perception 32, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 40 ft., fly 200 ft. (poor) Skills: Athletics 18, Deception 32, Insight 32, Persuasion 32, Stealth 18, Arcana 32, History 32, Magic Items 32
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling
Ability Scores: Str 33 (+30), Dex 10 (+19), Con 25 (+26), Int 22 (+25), Wis 23 (+25), Cha 22 (+25)
INIT: +4 CP: +23 HP: 310 (23d12+161) SA: 20 DC: 30
AC: 39 Touch: 8 Flat-footed: 39 [+31 Natural, -2 Size]
SR: 30 Vulnerable: -- Resistant: Weapons 15 Bypass: +3 weapon, Adamantine
Immunity: Acid Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Copper Dragon (Ancient) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Copper Dragon (Ancient) does one extra point of damage. The Copper Dragon (Ancient) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Slow Aura (su, Aura) - The Copper Dragon (Ancient) is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a WIS save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm dragons, those opponents that fail their saves are slowed for 1d4 rounds. The dragon can suppress or activate this aura at will as a free action.
Attacks
- Melee (Natural) - 1 x bite +32 (2d8+16/19-20). Reach: 15 ft.
- Melee (Natural) - 2 x claws +32 (2d6+11/19-20). Reach: 10 ft.
- Melee (Natural) - 2 x wings +32 (1d8+5). Reach: 10 ft.
- Melee (Natural) - 1 x tail slap +32 (2d6+16). Reach: 10 ft.
Vital Strike (ex) - As a standard action, the Copper Dragon (Ancient) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.
Breath Weapon (su, Acid, every 1d4 rounds) - 100-ft. line of acid, 20d6 acid damage
Mass Laughter (sp, Sonic, Mental, Enchantment, 1/day) - The Copper Dragon (Ancient) can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a CHA save or laugh for 1 round per age category, as if affected by hideous laughter.
Slow Breath (su, every 1d4 rounds) - Instead of a line of acid, a copper dragon can breathe a cone of slowing gas. Those in the cone must make a CON save or be slowed (as per the spell slow) for 1d6 rounds plus 1 round per age category of the dragon.
- Spells
- Level 1 (8 slots): Cloud, Dancing Lights, Detect, Expeditious Retreat, Image, Image, Light, Magic Aura, Message, Shield
- Level 2 (7 slots): Glitterdust, Invisibility, Phantom Trap, Polymorph, Pyrotechnics, See Invisibility
- Level 3 (7 slots): Dispel Magic, Haste, Stone Shape, Suggestion, Tongues
- Level 4 (7 slots): Confusion, Sending, Stoneskin
- Level 5 (7 slots): Mind Fog, Mislead, Teleport, Teleport
- Level 6 (7 slots): Antimagic Field
- Level 7 (4 slots): Reverse Gravity
- Spell Like Abilities (At Will)
Environment: warm hills
Organization: None
Treasure: triple
Bright, shining copper scales run from the horn-crowned head to the ridged tail of this long-winged dragon.
This whimsical dragon spends most of its time in combat trying to annoy and frustrate its enemies.