Upheaval

Pit Fiend

CR 20, LE Large Outsider (devil, extraplanar)

Senses: Perception 33, Darkvision

Speed: 40 ft., fly 60 ft. (average)  Skills: Athletics 30, Deception 31, Insight 33, Intimidation 31, Persuasion 31, Stealth 28, Arcana 31, Magic Items 28, Nature 22, Planes 31, Religion 31

Languages: Celestial, Common, Draconic, Infernal, telepathy (100 ft.)

Ability Scores: Str 37 (+35), Dex 29 (+31), Con 35 (+34), Int 26 (+18), Wis 30 (+20), Cha 26 (+18)

INIT: +13  CP: +20  HP: 350 (20d10+240)  SA: 23  DC: 33

AC: 38  Touch: 18  Flat-footed: 29 [+9 Dodge, +20 Natural, -1 Size]

SR: 33  Vulnerable: --  Resistant: Cold 10, Weapons 15  Bypass: Good, Silver

Immunity: Fire, Poison  Effect Immunity: Sleep

QUALITIES

Power Attack (ex) - A Pit Fiend may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Pit Fiend does one extra point of damage. The Pit Fiend must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.

Regeneration (ex) - Pit Fiends heal at a fast rate, gaining 5 hp back each round. They can even regrow lost parts of their body if they are brought together within 1 hour of severing. They cannot be killed while their regeneration is still active. Regeneration can be suppressed by certain types of damage.

Aura of Fear (ex, Fear, Aura) - All creatures within 20 feet must make a WIS save or become frightened (level 3) for 1d4 rounds.

Devil Shaping (su) - Three times per day, a pit fiend can spend a minute to transform nearby lemures into other lesser devils. A pit fiend can transform one lemure for every Hit Die the pit fiend possesses. It can then reshape these lemures into a number of Hit Dice‘s worth of lesser devils equal to the number of lemures affected. For example, a typical 20 Hit Dice pit fiend could transform 20 lemures into two bone devils (10 HD each), or three bearded devils (6 HD each, leaving two lemures unchanged), or any other combination of lesser devils. Lemures to be reshaped must be within 50 feet of the pit fiend, becoming stationary and unable to move once the shaping begins. After a minute passes, the lemures reform into the shape of a new lesser devil ready to follow the orders of the pit fiend. Although pit fiends can, technically, elevate a mass of 20 lemures into a new pit fiend, most are hesitant to do so since they have no special control over a devil created in this manner.

ACTIONS
Attacks

Cleave (ex) - As a standard action, the Pit Fiend can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Pit Fiend may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.

Spell Like Abilities (1/day)Spell Like Abilities (3/day)Spell Like Abilities (At Will)
DESCRIPTION

Environment: Extraplanar (Hell)

Organization: None

Treasure: double

A pair of gigantic, flame-seared wings and eyes smoldering like embers give this towering devil a truly horrific appearance.