Silver Dragon (Great Wyrm)
CR 26, LG Colossal Dragon
Senses: Perception 36, Darkvision, BlindsightWithout using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 40 ft., fly 200 ft. Skills: Athletics 42, Arcana 36, Magic Items 36, Insight 36, Medicine 36, Nature 36, Intimidation 36, Persuasion 36
Languages: Auran, Common, Draconic, Giant
Ability Scores: Str 43 (+29), Dex 10 (+28), Con 31 (+23), Int 30 (+38), Wis 31 (+38), Cha 30 (+38)
INIT: +0 CP: +40 HP: 660 (40d12+400) SA: 29 DC: 39
AC: 41 Touch: 2 Flat-footed: 41 [+39 Natural, -8 Size]
SR: 32 Vulnerable: -- Resistant: Weapons 20 Bypass: +1 weapon, Adamantine
Immunity: Acid, Cold Effect Immunity: Paralysis, Sleep
Ferocity (ex) - When the Silver Dragon (Great wyrm) reaches 0 hp and is dying, it remains conscious, though it is staggered. It continues to make saves and take constitution damage until it stabilizes.
Cold Aura (su, Aura, Cold) - This creature is surrounded by a 10-foot radius of deathly chill. Any creatures within this area at the start of the creature's turn takes 2d10 points of cold damage. All cold-based creatures within this area are treated as having fast healing 10.
Cloudwalking (su) - A very young or older silver dragon can tread on clouds or fog as though on solid ground.
Reflective Scales (su) - Any spell that targets this creature but fails to penetrate its spell resistance by 5 or more points is reflected back at its caster as per spell turning.
Attacks
- Melee (Natural) - 1 x bite +48 (4d8+21/19-20). Reach: 30 ft.
- Melee (Natural) - 2 x claws +48 (4d6+14). Reach: 20 ft.
- Melee (Natural) - 1 x tail slap +48 (4d6+21). Reach: 20 ft.
- Melee (Natural) - 2 x wings +48 (2d8+7). Reach: 20 ft.
Tail Sweep (ex) - As a standard action, this dragon can sweep multiple targets with its tail. The sweep affects a half-circle with a radius of 30 feet. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The sweep deals as much damage to all creatures in range as the tail slap normally does to a single target, though targets can make a Dex save to halve this damage.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.
Change Shape (su) - The Silver Dragon (Great wyrm) has the ability to assume the appearance of a specific creature or individual. It creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, but the creature does not adjust its ability scores (although it gains any extraordinary abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.
Paralyzing Breath (su) - Instead of a cone of cold, this creature can breathe a cone of paralyzing gas. Creatures within the cone must succeed on a CON save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.
Breath Weapon (su, every 1d4 rounds) - 70-ft. cone of cold, 24d8 cold damage
- Spells
- Level 1 (8 slots): Alarm, Cure Wounds, Detect, Shield, True Strike
- Level 2 (8 slots): Augury, Restoration
- Level 3 (8 slots): Dispel Magic, Wind Wall
- Level 4 (8 slots): Dimension Door, Freedom of Movement, Spell Immunity
- Level 5 (7 slots): Flame Strike, Resurrection
- Level 6 (7 slots): Heal
- Level 7 (7 slots): Divine Word, Plane Shift, Repulsion
- Level 8 (7 slots): Aura
- Level 9 (4 slots): Gate
- Spell Like Abilities (1/day)
- Spell Like Abilities (2/day)
- Spell Like Abilities (3/day)
Environment: temperate mountains
Organization: None
Treasure: triple