Trumpet Archon
CR 14, LG Medium Outsider (archon, extraplanar)
Senses: Perception 22, Darkvision 60, Low Light Vision
Speed: 40 ft., fly 90 ft. (good) Skills: Athletics 19, Insight 24, Persuasion 24, Stealth 20, Animals 20, Religion 20
Languages: Celestial, Draconic, Infernal, Truespeech
Ability Scores: Str 20 (+21), Dex 17 (+10), Con 25 (+23), Int 16 (+19), Wis 20 (+21), Cha 17 (+19)
INIT: +7 CP: +14 HP: 175 (14d10+98) SA: 17 DC: 27
AC: 27 Touch: 13 Flat-footed: 24 [+3 Dodge, +14 Natural]
SR: 27 Vulnerable: -- Resistant: Weapons 10 Bypass: Evil
Immunity: Electricity Effect Immunity: Petrification, Sleep
Blind-Fight (ex) - The Trumpet Archon is proficient in fighting without the use of sight and gets +3 on all vision-based cover rolls. They are also not flat-footed when defending against invisible Trumpet Archons and can move at full speed while blinded.
Combat Reflexes (ex) - The Trumpet Archon gets a number of reactions equal to its dexterity bonus.
Power Attack (ex) - A Trumpet Archon may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Trumpet Archon does one extra point of damage. The Trumpet Archon must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Archon's trumpet (su) - A Trumpet Archon's trumpet can be turned into a +4 greatsword and back as a free action. The trumpet is a chunk of useless metal when held by anyone else.
Constant Spell-Like Abilities (Sp) - The following spells are always active: Protection (Level 3, 10' radius)
Attacks
- Melee - 3 x +4 greatsword +23 (2d6+11/19-20). Reach: 5 ft.
Cleave (ex) - As a standard action, the Trumpet Archon can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Trumpet Archon may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
Trumpet Blast (su) - All creatures except archons within 100 feet of the the trumpet's blast must succeed on a CON save or be stunned (level 2) for 1d4 rounds.
- Spells
- Level 1 (5 slots): Bless, Bless, Bless, Cure Wounds, Cure Wounds, Cure Wounds, Cure Wounds, Cure Wounds, Detect, Light, Neutralize Poison, Purify Food and Drink, Sanctuary, Shield of Faith, Stabilize
- Level 2 (5 slots): Consecrate, Enhance Ability, Enhance Ability, Protection from Energy, Restoration
- Level 3 (5 slots): Invisibility Purge, Magic Vestment
- Level 4 (5 slots): Dismissal, Dismissal, Divine Power, Spell Immunity
- Level 5 (4 slots): Dispel Alignment, Resurrection
- Level 6 (2 slots): Heal
- Level 7 (1 slots): Plane Shift
- Spell Like Abilities (At Will)
Environment: Extraplanar (Heaven)
Organization: None
Treasure: standard
Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.