Astral Deva Angel
CR 14, NG Medium Outsider (angel, extraplanar)
Senses: Perception 26, Darkvision 60, Low Light Vision
Speed: 50 ft., fly 100 ft. (good) Skills: Acrobatics 18, Athletics 22, Insight 26, Intimidation 24, Persuasion 24, Stealth 22, Planes 22, Religion 19
Languages: Celestial, Draconic, Infernal, Truespeech
Ability Scores: Str 26 (+24), Dex 19 (+20), Con 21 (+21), Int 18 (+11), Wis 18 (+11), Cha 23 (+13)
INIT: +8 CP: +15 HP: 172 (15d10+90) SA: 17 DC: 27
AC: 29 Touch: 14 Flat-footed: 25 [+4 Dodge, +15 Natural]
SR: 27 Vulnerable: -- Resistant: Electricity 10, Fire 10, Weapons 10 Bypass: Evil
Immunity: Acid, Cold Effect Immunity: Petrification, Sleep
Power Attack (ex) - A Astral Deva Angel may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Astral Deva Angel does one extra point of damage. The Astral Deva Angel must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Uncanny Dodge (ex) - This creature can be flat-footed unless physically immobilized.
Protective Aura (su, Aura) - Anyone within 20 feet of this creature gets advantage on saves against effects made by evil creatures. Evil creatures also take a -4 penalty to attacks against those who are protected.
Attacks
- Melee - 3 x +2 disrupting warhammer +25 (1d8+14 plus stun). Reach: 5 ft. Stun - A creature targeted with this attack must make a CON save or be stunned (level 3) for 1d4 rounds.
- Melee (Natural) - 1 x slam +23 (1d8+12). Reach: 5 ft.
Cleave (ex) - As a standard action, the Astral Deva Angel can make a single attack with a melee weapon at its highest attack bonus. If it hits, it deals damage normally and can make another attack against a foe adjacent to the first. The Astral Deva Angel may continue making as many attacks as possible provided opponents are adjacent and in range. Using cleave, causes the creature to take a -2 penalty to AC until its next turn.
- Spell Like Abilities (1/day)
- Spell Like Abilities (7/day)
- Spell Like Abilities (At Will)
Environment: any good-aligned plane
Organization: None
Treasure: double (+2 disrupting warhammer)
This tall, human-like creature has long, feathery wings and a gentle inner radiance that makes it difficult to look directly at.