Brass Dragon (Ancient)
CR 16, CG Huge Dragon (fire)
Senses: Perception 34, Darkvision 120, Blindsight 60Without using visual senses this creature can sense creatures and objects around it. In addition, invisibility and other forms of cover are useless. Within range of the creature's blindsight, it doesn't need to make a perception check to locate a creature, but automatically detects it.
Speed: 60 ft., burrow 30 ft., fly 200 ft. (poor) Skills: Athletics 17, Deception 30, Insight 34, Persuasion 30, Arcana 30, Linguistics 30, Medicine 30, Nature 30
Languages: Common, Draconic
Ability Scores: Str 33 (+29), Dex 10 (+18), Con 25 (+25), Int 20 (+23), Wis 21 (+23), Cha 20 (+23)
INIT: +4 CP: +22 HP: 297 (22d12+154) SA: 19 DC: 29
AC: 38 Touch: 8 Flat-footed: 38 [+30 Natural, -2 Size]
SR: 29 Vulnerable: -- Resistant: Weapons 15 Bypass: +3 weapon, Adamantine
Immunity: Fire Effect Immunity: Paralysis, Sleep
Power Attack (ex) - A Brass Dragon (Ancient) may choose to take a penalty to its attack roll (up to -5). For each point of penalty, the Brass Dragon (Ancient) does one extra point of damage. The Brass Dragon (Ancient) must decide to use power attack at the beginning of its turn and it applies to all attack made until the start of its next turn.
Fire Aura (su, Fire, Aura) - This dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.
Attacks
- Melee (Natural) - 1 x bite +31 (2d8+16). Reach: 5 ft.
- Melee (Natural) - 2 x claws +31 (2d6+11). Reach: 5 ft.
- Melee (Natural) - 2 x wings +31 (1d8+5). Reach: 5 ft.
- Melee (Natural) - 1 x tail slap +31 (2d6+16). Reach: 5 ft.
Breath Weapon (su, Fire, every 1d4 rounds) - 100-ft. line of Fire, 20d4 fire damage
Crush (ex) - This dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Dex save or take bludgeoning damage and become grappled (level 2). Crush attacks deal damage equal to the maximum melee attack the dragon can make. Grappled targets automatically take this damage again at the beginning of their turns for as long as they remain grappled.
Vital Strike (ex) - As a standard action, the Brass Dragon (Ancient) can make one attack at full bonus that deals additional damage. Roll the damage from the attack twice before adding other damage bonuses. This extra weapon damage is not multiplied on a critical hit but is still added to the total.
Frightful Presence (Free)(ex, Mental, Fear) - As a free action, this creature can demonstrate its frightful presence (usually through a roar or other effect). Opponents who witness this gain level 3 fear for 5d6 rounds. Opponents who succeed on a save are immune to this effect for 24 hours. If the target loses sight of the creature, it gets a new save each round.
Sandstorm (su) - A Brass Dragon (Ancient) can create a sandstorm centered on itself with a radius of 1,200 feet. Other creatures inside the storm take 2d6 points of damage per round. Visibility is reduced in the storm, and objects have 1/4 cover for every 5-feet away they are from you. This storm can be dismissed as a free action.
Desert Wind (su) - This dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a CON save or be blinded for 1d4 rounds by the sand.
Move Sand (su) - This creature can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand.
Sleep Breath (su) - Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a CON save or fall asleep for 1d6+12 rounds.
- Spells
- Level 1 (8 slots): Alarm, Charm, Charm, Dancing Lights, Detect, Detect, Heroism, Message, Protection, Shield, Ventriloquism
- Level 2 (7 slots): Hold, Locate, Locate, Polymorph, Protection from Energy, See Invisibility
- Level 3 (7 slots): Dispel Magic, Dispel Magic, Displacement, Tongues
- Level 4 (7 slots): Confusion, Dimensional Anchor, Hallucinatory Terrain
- Level 5 (7 slots): Big Hand, Contact Other Plane, Dominate, Prying Eyes, Quest, Teleport
- Level 7 (4 slots): Power Word Blind
- Spell Like Abilities (At Will)
Environment: warm desert
Organization: None
Treasure: triple
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
Consummate conversationalists, brass dragons prefer to talk instead of fight. Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.